Implemented more performance improvements to the game client. This includes a new method of throttling the frame rate to prevent using a full CPU core and let it go idle when not in use.
March 21, 2023
Hotfixes for March 21, 2023
Implemented a few performance and memory fixes to the game client
March 20, 2023
Changes for March 20, 2023
We're releasing the SCI64 client today. This lifts the legacy memory requirements imposed on the game client by the old SCI16 engine. We've raised the number of players that can be in one room from 30 to 90 and have raised the 'draw item' limit so a lot more objects can be onscreen at once.