News
February 27, 2021
Elphame's Arena Beta
Elphame's Arena Beta Update

Greetings Realmers,

Thank you to all the players who have provided feedback to get Elphame's Arena into great shape over the past couple months. The beta period will officially end on March 6th at 12PM. After this time, Elphame's Arena will be brought down and wiped in preparation for the official launch. The official launch date will be announced later but it's expected to be 4-8 weeks after the beta is closed.

February 27, 2021
Elphame's Arena Beta
Elphame's Arena BETA Changes (February 27th)

Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena.

 

  • Slightly increased base movement rate
  • Every rank of acrobatics will now give an exponential impact on movement rate
  • Fixed bug where Fuloran may spawn twice as a world buss
  • Fixed bug which cause loot table on Tulor and Fuloran to behave incorrectly
  • Lowered the insurance cost on some magic weapons
  • Increased duration of rust spell
  • Changed Summon Undead monster composition
  • Added boss spawn notification back to bosses tab
  • Lowered power of theurgism
  • Changed Theurgism buildpoint costs to mirror what's currently on Finvarra's Fortress
  • Decreased density of thieves in forest of death
  • Changed spawn location of Spirit of Kal'Dar
  • Changed NPCs in Bloodwood and Leinster Kurz road
  • Updated mana cost of some spells

 
Please post any feedback about these latest changes to our feedback forum!
https://realmserver.com/forum/feedback

February 20, 2021
Elphame's Arena Beta
Elphame's Arena BETA Changes (February 20th)

Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena.

 

  • /bosses will now display all bosses alive
  • Removed boss spawn notifications from bosses tab
  • Fixed bug where items that were identified as crafting components sold for much more gold than intended
  • Fix sell price on consumable items like orbs and wands
  • Fixed bug where amulets can get an improved armor enchant
  • Removed The Unknown dungeon
  • Lower base in-combat movement rate. Slightly lower multiplier of movement rate on acrobatics.
  • Adjusted several zones monster composition and densities
  • Fix bug that was giving Daemon-Skin mana bonus to Imp-Skin armor
  • Increase base mana bonus of Troll Hide armor
  • Changed Faery AI to no longer shift first round
  • Adjusted many spell damage and mana cost values based on player feedback
  • Increase all dagger and claw range from 1 to 2
  • Shuffled some locations of spell drops
  • Change monster composition for summon undead and summon daemon spells

 
Please post any feedback about these latest changes to our feedback forum!
https://realmserver.com/forum/feedback

Server Status
Despothes Grove (Legacy)
0 players
Finvarra's Fortress (Live)
201 players
Elphame's Arena (BETA)
Down