News
January 4, 2019
Changes for January 3rd, 2019
Changes
  • Items now have a "Rarity" property. This property defines the text color of an item and can be seen when you look at an item.
  • Basements have finally been added, they'll be available at the Sovereign Shop!
  • Souls gathered as a result of casting Duach Vengeance on a target now have a use; The good souls will move you to evil by 20 points, evil souls will move you to good by 20 points and neutral souls will move to neutral by 20 points.
  • The Winter Festivities have ended and the snow has subsided.
  • The Realm's audio system has been overhauled as to enable more dynamic content in the future, as well as great Mac support.

 

Bug Fixes
  • Fixed bug where items not meant to be engraved could be engraved.

 

On the Horizon
  • Loot tables will become a little more dynamic, we are tightening the grip on the RNG. We have re-written the loot system to generate loot on death of NPCs, and on opening of treasure chest. This allows us to account for time since a valuable item was found, how many NPCs you've killed, your level vs. the opponents level and more. This will be a soft roll out, we will target specific areas of the world and do them one at a time. Since this is a new system and will likely require many tweaks it will be distributed over the course of weeks.
December 29, 2018
Changes for December 28th, 2018

Hello Realmers!

On behalf of all of the staff we hope you and your families are enjoying the holiday season!

Today's patch brings miscellaneous quality of life updates and bug fixes. Read below for all the details!

 

Miscellaneous
  • Changed drop rates in open world for new skill books to be proportional to the difficulty of the area.
  • Fixed miscellaneous room errors with object placement

 

Bug Fixes
  • Fixed condition where malformed pocket could crash client when casting poison barrage.
  • Fixed combat log for armor ignore not outputting damage properly.

 

Dungeons
  • Recent changes to Snake Pit and Imp Haven have been ported to their heroic variants
  • Updated dungeon scaling for heroic dungeons to make the scaling less severe and punishing for groups of different sizes (more detail below)
  • Added dungeon scaling to remaining non-heroic dungeons
  • Increased drop rate of new skillbooks in heroic dungeons
  • Increased drop rate and added more drop locations for rare loot in The Underground
  • Add new prestige skills as drops to DP and HC

 

New Dungeon Scale Rates

In addition to adding existing non-heroic dungeons to scaling, we've evened out the curve. In some case, the scaling was a disincentive to add a second or sixth player to the group. We feel that making the curve more gradual and consistent at breakpoints should help alleviate those concerns, See below for the new rates, which represent the scaling as of time of this patch. Keep in mind that dungeon scaling rates may change at any time and that this table will not be retroactively updated.

Dungeon Before After
Daemon Home N/A 80 80 100 100 110 110
Dragon Pit 60 80 90 100 110 110 80 80 90 100 110 110
Enid's Safe Haven N/A 80 80 100 100 110 110
Faery Caverns N/A 80 80 100 100 110 110
Fenris Cave N/A 90 90 100 110 120 120
FHP N/A 80 90 100 100 110 110
Forgotten Dungeon N/A 75 85 100 100 110 110
Foundry N/A 75 85 100 100 110 110
Fuloran's Abode N/A 85 100 100 110 110 110
Greater Hives N/A 80 90 100 100 110 110
Heroic Barracks 60 80 100 100 110 110 80 80 100 100 110 110
Heroic Daemon Home 60 80 100 100 110 110 80 80 100 100 110 110
Heroic Forgotten Dungeon 70 80 100 100 110 110 80 80 100 100 110 110
Heroic Foundry 60 80 90 100 110 110 80 80 90 100 110 110
Heroic Fuloran 60 90 110 120 130 130 80 90 100 110 115 115
Heroic Imp Haven 90 100 110 110 120 120 90 90 110 110 120 120
Heroic Snake Pit 80 100 100 110 110 110 85 90 100 110 110 110
Heroic Tulors 70 80 100 100 110 110 75 80 100 100 110 110
Heroic USH 80 100 110 120 130 130 80 100 110 120 130 130
Holy Caves 70 80 90 100 110 110 80 90 100 100 110 110
Imp City N/A 85 85 100 100 110 110
Imp Haven N/A 85 85 100 100 110 110
Lesser Hives N/A 85 95 100 100 110 110
Naktos' Morgue N/A 85 85 100 100 110 110
Ogre Caverns N/A 85 90 100 100 110 110
Snake Pit N/A 85 90 100 100 110 110
Targoth's Tomb N/A 85 85 100 100 110 110
The Anvil 60 80 100 100 110 110 85 85 100 100 110 110
The Barracks N/A 85 90 100 100 110 110
The Labyrinth N/A 90 100 100 100 110 110
Thieves Hole N/A 85 85 100 100 110 110
Tor's Crypt N/A 90 90 100 100 110 110
Troll's Haven N/A 90 90 100 100 110 110
Tulor's Cavern N/A 85 85 100 100 110 110
Undead Stronghold N/A 85 90 100 100 110 110
Underground N/A 85 90 100 100 110 110
The Unknown N/A 100 100 100 100 110 110
Warriors Abode N/A 85 90 100 100 110 110
December 24, 2018
Changes for December 24th, 2018

Hello Realmers,

We have applied some changes to attempt to address some server stability issues in the game. Along with these fixes we have also pulled forward the following changes:

Miscellaneous Changes
  • Theurgism usage on potions has been fixed
  • The Minotaur close range poison attack will no longer stun you as a side effect
Summon Changes
  • Increased strength of Summon Doppleganger
  • Increased strength of Illusionary Foe
  • Change the following spells to summon tiers of monsters: Summon Undead, Night Friends, Summon Daemon
    • These spells will now summon different sets of monsters depending on your current level AND your spell power (skill * SDM)
    • E.g. a necromancer with a high SDM at level 1000 may summon King Kilrogs instead of traditional Daemons

 

Our hope is that Summons become a viable option to diffuse incoming damage in combat to reduce the dependency on pure mysticism!


Bug Reports: https://realmserver.com/forum/bug-reports
Feedback: https://realmserver.com/forum/feedback
Roleplay: https://realmserver.com/forum/realm-roleplay

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