News
November 25, 2018
Changes for November 25th, 2018

Greetings Realmers,

Today's content patch brings QoL updates and reworked world boss mechanics!

 

World Bosses

World bosses will now spawn periodically instead of always being alive. The current rate is tuned for about one boss per 20-30 mins, however there is a random element that may cause many to spawn in that time frame.

  • Loot that bosses drop have been updated to include multiple guaranteed bounties. Higher level bosses will drop heroic bounties from heroic dungeons.
  • Open world bosses will drop a Bauble of Skill when defeated. This bauble will award the player one additional build point which can be used on regular and prestige skills.
    • Note: The Prestige Reset mirror will reset your build points to 30. If you use a Bauble of Skill and then the mirror, you will not get the additional build point back!
  • When a boss spawns, a system announcement will go out so all players can see it
  • When a boss is defeated, another system announcement will go out
  • You can always see what bosses are alive by using the /bosses command!

 

Avalon
  • A new enemy type has emerged into the Avalon Dunes. Where they are from and why they are there is a mystery. Can you defeat this new threat?
  • Avalon Grasslands are now inhabited by different NPCs!
  • There are rumors of two new world bosses in Avalon, but who is skilled enough to defeat them?

 

Dungeon Changes

Based on player feedback, we have performed the following quality of life updates on some of our existing dungeons. This is an ongoing effort and we'd love to hear more from you about additional changes we can make to existing content! :smile:

 
Warrior's Abode

  • Paladins have evacuated Warrior's Abode!

 
Tulors

  • Riddles removed from door

 
Snake Pit

  • Riddle removed from last chest. Last chest updated as a rare loot destination.
  • Increased monster density
  • Increased difficulty of fights as you move further through the dungeon. There should be a more consistent experience curve through the dungeon now.
  • Replaced Earth Elementals with King Kilrogs

 
Imp Haven

  • Increase monster density
  • Increased difficulty to create a more balanced and rewarding levelling experience

 
Naktos' Morgue

  • Removed lever required to open Bone Pit area. Naktos will now drop a key to enter this part of the dungeon.

 
Newbie Dungeons

  • All pieces of Familiar armor can now drop at any low level dungeon instead of being partitioned like Proficient and Expert gear

 

Game Balancing
  • Removed shrugging from NPCs
  • Updated "initial shrug" message to say "resist spell"
  • Removed spell resist from beneficial spells like heal, greater heal, and shields
  • Balanced Mass Heal (over performing) aligned with heal, and greater heal
  • Add strength damage bonus modifier to critical strike
  • Add Intel and Dex chance bonus modifier to critical strike
  • Add Endurance movement bonus modifier to movement rate
  • Add feedback for when items are destroyed and for every damage tick when item is below 10 durability

Regards,

TRO Development Team

November 10, 2018
Changes for November 9th, 2018

Hello Realmers!

Today's update disables the seasonal halloween content on Finvarra's Fortress:

  • Fallows
  • Konge
  • Hallows End

 
We hope you enjoyed the content and look forward to re-opening these special areas next year!

November 4, 2018
State of Development: The Evergreen Post

Hey Realmers,

I thought I'd give a quick update on where we're at as of November 4th.

In development now

Prestige Abilities
Development is ongoing and we are testing many of the abilities now!

 
Guilds
We are working out some kinks in the guild system and are excited to share this with everyone in the near future.

 
Prestige ability balancing
Changes to how some of our prestige ability spells work, such as poison barrage, are in the works to ensure that they are valuable and also not blatantly overpowered.

 
World Bosses Revamp
We will be revamping how world bosses work in order to drop crafting materials as well as build points. In order to balance this, we will be changing the way they spawn such that they randomly spawn and, when they do, a system announcement will go out to everyone and another will go out once the world boss has been defeated.

As a result, we need to do some back end work to support this!

 
New House Items
We have new house decorations ready to go and just need to perform more testing on them first!

 

Future

Crafting
After theorycrafting how this could work, we realized that we require some additional work on our world bosses before we can start. New helmet types that you may have seen in game being worn by our game staff will be the level 750 crafted armor, as a sneak peak!

All armor higher than level 500 will be craft only, and we are debating the same approach for weapons. Crafted armor is the current priority..

 
New client
We've been so busy bringing out content for all of you that we haven't made measurable progress on this yet. We are excited to start and share this with you over the coming months.

 
Upcoming Seasonal Content
Thanksgiving and Christmas holiday seasonal content is coming!

Server Status
Despothes Grove (Legacy)
0 players
Finvarra's Fortress (Live)
191 players