News
September 4, 2018
Changes for September 3rd, 2018

Hello Realmers,

Thank you for all the love and support especially with the launch of the Sovereign Shop last Friday.

Today's hotfix is mainly focused around drop rates. Check out the notes below!

 

Bounties

The previous strategy of bounties were that if you found one it had a much higher (as much as 3x higher) chance at rare loot the corresponding dungeon. This was balanced by increasing how long it would take to find one of these bounties in the open world. The drop rates were meant to be balanced to be close-to-equal loot per hour as running the dungeon; You should be able to hunt in the open world or farm dungeons and get equal opportunity at loot.

The downside to this strategy is that it means there could be very long stretches without any loot in the open world which feels unrewarding.

With this update, we have increased the drop rate for bounties significantly in the open world. To compensate for that, they will now have the same drop rate as running a dungeon for loot. As this is a big change, there are likely more tweaks to follow including what the bounties contain in general along with the rates associated with those items.

 

Drop Rates

As we move towards our vision of making items a currency as well (via crafting, questing and salvaging for sovereigns) we will need to increase drop rates to ensure the market demand for items does not outstrip the value of consuming them for another means. As such, we have taken the following actions:

  • Increased drop rates for lower level dungeons that were underperforming
  • Increased drop rates in higher level dungeons that were also underperforming
  • Increased heroic drop rates
  • Diversified loot to help provide a more even spread of rare armors across many dungeons

 

Other Changes
  • Added Dragon Pit as a hotzone on Monday
  • Fixed spell resists on expert level armor
  • Increase spell damage for Moor dragons
  • A new Academy has been constructed in West Leinster specializing in teaching those about the lore of the lands
September 3, 2018
NEW CONTEST

Front yard paradise – Finvanrra's Fort first summer is coming to an end and what better way to celebrate than to do a contest. Fix up the front yard of your house any way you like, use your imagination. The contest will be held on Tuesday, Sept 4th, with registration starting now, and ending any time before then… so start decorating today! Contest will be streamed on Twitch for all to see! Lawns will be judged for creativity, color, and composition. Please Mail Starrie in game or DM me on discord to register your yard for the contest!! Thank you and good luck !!

September 1, 2018
Changes for August 31st, 2018

Greeting Realmers! :wave:

Today's update is the first of many major content patches we are releasing to usher in prestige. More info about our roadmap can be seen here:
https://realmserver.com/forum/announcements/state-of-development-the-evergreen-post

 

Sovereign Shop

With this patch we are introducing our microtransaction store for Finvarra's Fortress! You can access the store here.

The Sovereign Shop will sell services or redeemable items in game. Because our intention is to NOT encourage P2W, all items here will be cosmetic and not provide any competitive advantage.

Read through the bottom of this post to see a quick FAQ that should help answer any questions you have about our Sovereign Shop!

 

Content
  • Loot tables have been added for The Maze, Fafnir's Swamp and Dragon Pit
  • Rebalanced/tweaked Dragon Mobs based on the mechanics that Finvarra's Fortress is centered on
  • Gate keeper screen updates for new player assistance
  • Heroic NPC rebalance (including removal of Death Wish from spell table)
  • The East Leinster hangout has received an upgrade

 

Items
  • All armor sets have received a balance pass. They will now provide more even progression including innate spell resist and progressive SDM increases across many spell circles
  • Anvil Helmets have received a balance pass to bring them in line with our gear progression strategy

More details about what have changed can be seen here:
https://realmserver.com/forum/general/character-equipment-balances-and-future-content-suggestions

 
 

Sovereign Shop FAQ

How do I get Sovereigns?
You can purchase sovereigns here which will use whatever payment information you have on file for us to process the transaction. If you do not have any payment information registered, you will have to enter it here first

 
Are Sovereigns tied to my game accounts or my web account?
Sovereigns are registered to web accounts. That means any purchases you make can be redeemed on any character which is linked to your web account. This also means that only users with a web account may purchase or acquire sovereigns.

Is there an in-game Sovereign store?
No, the only way to purchase items or services is through the website store.

Are items bound to me when I redeem them?
No. Items redeemed are not bound.

Where do I buy dyes?
You can buy them on the sovereign shop on our website!

What is a dye pack? Why would I buy that instead of an individual dye?
A dye pack provides a chance of one random dye from a pool of dyes for a lower price than purchasing one individually.

How many dyes are there?
There are currently 63 dyes and 40 dye packs.

I only see four dyes, where are the rest?
The Sovereign Shop inventory rotates every week with a new set of four dyes and dye packs randomly selected.

I forgot my redeem code. How do I get a new one?
You can see all past transactions, including the redeem codes, here!

Does respec allow me to change race or class?
No, the respec only allows you to change your attribute allocation. Changing race or class may be something we offer in the future.

Are there any other ways to get Sovereigns other than money?
We will introduce salvaging rare items (including bound items you no longer need) as a means to acquire sovereigns.

Can I convert Sovereigns to Coppers, or vice-versa?
No - Coppers and Sovereigns serve different purposes

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