News
June 3, 2022
Changes for June 3, 2022
4-Year Anniversary of Finvarra's Fortress!

We would like to thank all Realmers near, far, old, and new, for sticking with us over the last four years of operating the game. We hope you continue to find joy in playing the game, and we look forward to to continuing to make improvements to keep you entertained. Today's update adds a few items to the game in celebration, keep your eyes on the Event tab in-game for a chance to get hold of them.

May 13, 2022
Test Server Open - May 12, 2022

Hello,

Today we're opening up a test server that will be in operation for a few weeks, in order to test some in-development features. Characters and houses have been copied to the test server from Finvarra's Fortress as of May 11th. There are no gameplay related changes between the servers. From the game launcher, if you select Finvarra's Fortress, you'll be able to select the test server at the server selection screen within the game.

 

New Feature
  • Instanced dungeons now persist indefinitely if you log out while inside. After returning, everything should be exactly as you left it. Additionally, if the game server restarts or crashes while you're in a dungeon, it will be persisted and you will be put back inside where you left off, once you log back in.

 
There was a fair amount of server infrastructure code that needed to be cleaned up for this to work right, so we're hoping that you are all able to assist in testing this out before we push it to the live server.

Please let us know in the test server forum if you see any issues.

Thanks!
-Mike aka rdragon

May 7, 2022
Changes for May 6, 2022

We've reworked the way melee weapons work a bit, and fixed some bugs in the process.

  • We've fixed an issue where permanent damage enchantments on weapons had the weapon doing less overall damage.
  • Permanent damage enchantments on weapons no longer reduce the normal damage amount that the weapon does. Bonus damage from enchantments is calculated based on the number of damage enchantments on the weapon, and then that damage is divided evenly across the enchanted damage types.
  • The spread between the min and max damage on all melee weapons have been dramatically reduced, but their effective power remains similar, leading to more predictable damage output.
  • Weapons found in the world have a chance to have a higher min and max damage output.
  • All classes now get a slight MDM and SDM bonus every 10 levels. This bonus does not go away when you prestige, instead it continues to compound.
  • A bug was fixed where some characters could end up with nearly all of their hits being critical strikes. MDM bonus was adjusted up to compensate.
  • A bug was fixed where the Cleave ability was compounding damage across nearby enemies rather than damaging them all evenly.
  • The text describing poison damage now describes how much of the damage is applied instantly vs accumulated.
  • Drop rates on Level 900 weapons have been increased
Server Status
Despothes Grove (Legacy)
0 players
Finvarra's Fortress (Live)
111 players