News
September 29, 2018
Changes for September 28th, 2018

Hello Realmers! :wave:

Today we are proud to release the Prestige content patch. This marks the first major content release since the launch of the server!

 

Prestige

Players who have reached level 1000 may now Prestige. When a character is prestiged, they:

  • Are reset to level 1
  • Build points are reset to 30 which can be used to spend on new prestige-only skills
  • Have a special banner displayed across their character portrait when looking at them
  • Have exclusive access to the prestige area: Avalon
  • Have exclusive access to our new dungeon: The Underground
  • May train rank 6 skills which will increase MDM or SDM for the related skill.
  • May learn special abilities unique to prestige characters to increase the power of their characters.
    • We are launching with Mass Heal, Poison Barrage and Summon Elemental. Further prestige skills will be patched in and you can follow the progress here

 

Content
  • New overworld area: Avalon
    • New NPC types and AI
    • Overworld NPCs may drop bounties from many dungeons including The Underground
    • note: Some areas have placeholder NPCs for now and will be getting new ones in the coming weeks
  • New Dungeon: The Underground
    • Conquer the depths of The Underground available exclusively for Prestige'd characters for a chance at the Avalon Sky Baldric or the damage amplifying shield, the Weighted Aegis
  • Prestige-only spells: Mass Heal, Poison Barrage, and Summon Elemental added to drop table in prestige lands and dungeons

 

Miscellaneous
  • Added new command: /reset <character name> which can be used to log out a character who has been ghosted. This only works for characters who are linked to your web account.
  • Bounties will now always grant a reward
  • Fixed bug which caused DMP to work incorrectly

 

Dungeon Scaling

We have introduced dungeon scaling as a beta-test specifically to Anvil. We have change the difficulty curve to be responsive to the number of players in the dungeon. The philosophy behind this change is that content was too difficult for group sizes of 1-2, but too easy for group sizes of 5-6. We hope the scaling helps even out the difficulty curve:

  • Most content should be doable albeit difficult for 1-3 players
  • Content should be faster to clear with a large group although it may be more difficult than before
     
    Scaling works by:
  • Increasing or decreasing Melee and Spell damage of NPCs
  • Increasing or decreasing spell resistances of NPCs

 

:heart: We'd love to hear from you! :heart:

Please tell us how the new content plays and if there's anything that you'd like to see change!

The best way to reach us is via our forums or our discord!

 

Prestige FAQ

What level do I need to be to prestige?
You need to be level 1000 to prestige

How do I prestige?
Purchase a Prestige Token 5 screens right from the Silverbrook teleporter. Warning: You must be level 1000 to successfully use the token. If you try to use it before level 1000, the token will be consumed and you will not be prestiged

How many times can I prestige?
As of this writing, you may only prestige one time. We are planning on grouping major content releases with prestige levels going forward.

What's the max level after I prestige?
1000!

How do I get to the prestige lands?
Talk to a teleporter or use your teleport skill, and then teleport to the Island of Avalon at the top right.

Do I need to be noble to prestige?
Yes

What happens if I have a prestige character on a Citizen account?
The character will remain usable and accessible but you will lose access to all prestige areas.

September 15, 2018
Changes for September 14th, 2018

Greetings,

Below are the patch notes for this off-cycle patch. We ran into a few complications with the guild system … it's still being worked actively and we're hoping to get it out to you asap.

Changes
  • You can now cast combat shift out of combat.
  • You no longer have to select a target when casting multi blade.
  • Targets that are under "CC" will now turn blue in addition to displaying "CC" above their heads.
  • Damage of poison barrage has been reduced to help with balance before release to players.
  • Summoned creatures will now level set with their summoner. The higher the SDM of the caster the higher level the summoned creature could be.
  • Thieve's Mask changed to 100% invisibility proc chance when hit and added to same drop table as Mage Hat
  • Hood of Shifting now has 100% proc chance when hit
  • Change DP to be a hot zone on Monday
  • Updated combat log to show which item is being hit

 

Guild System
  • Postponed due to some technical issues. Release will be part of hot fix this weekend or early next week.

Cheers,
The Realm Online Staff

September 4, 2018
Changes for September 3rd, 2018

Hello Realmers,

Thank you for all the love and support especially with the launch of the Sovereign Shop last Friday.

Today's hotfix is mainly focused around drop rates. Check out the notes below!

 

Bounties

The previous strategy of bounties were that if you found one it had a much higher (as much as 3x higher) chance at rare loot the corresponding dungeon. This was balanced by increasing how long it would take to find one of these bounties in the open world. The drop rates were meant to be balanced to be close-to-equal loot per hour as running the dungeon; You should be able to hunt in the open world or farm dungeons and get equal opportunity at loot.

The downside to this strategy is that it means there could be very long stretches without any loot in the open world which feels unrewarding.

With this update, we have increased the drop rate for bounties significantly in the open world. To compensate for that, they will now have the same drop rate as running a dungeon for loot. As this is a big change, there are likely more tweaks to follow including what the bounties contain in general along with the rates associated with those items.

 

Drop Rates

As we move towards our vision of making items a currency as well (via crafting, questing and salvaging for sovereigns) we will need to increase drop rates to ensure the market demand for items does not outstrip the value of consuming them for another means. As such, we have taken the following actions:

  • Increased drop rates for lower level dungeons that were underperforming
  • Increased drop rates in higher level dungeons that were also underperforming
  • Increased heroic drop rates
  • Diversified loot to help provide a more even spread of rare armors across many dungeons

 

Other Changes
  • Added Dragon Pit as a hotzone on Monday
  • Fixed spell resists on expert level armor
  • Increase spell damage for Moor dragons
  • A new Academy has been constructed in West Leinster specializing in teaching those about the lore of the lands
Server Status
Despothes Grove (Legacy)
5 players
Finvarra's Fortress (Live)
176 players
Finvarra's Fortress (Test)
Down