Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena. This round of changes is meant to be the last of the major mechanics changes - and hopefully the last testing cycle before we launch.
As always we would love to hear your feedback to ensure when we formally launch the season we have the best experience possible.
Please post any feedback about these latest changes to our feedback forum!
Troll Leather, Mythril, Obsidianite and Admantium armor now has rarity values applied to it in descending order. In addition, any dropped item that has rarity may go through a randomization algorithm that will:
Items with higher base rarity have a higher chance of receiving good "rolls" on stats and enchantments.
Happy New Years from The Realm Online staff. We have added new event items to usher in the new year. As a reminder, fireworks are available for purchase from your local Pyromancer in town. Also for today only, we will be increasing the bonus experience rate to 200% and bonus loot rate to 100%.
When we first introduced the "F12" animation speed changes, it was intended to level the playing field with players who predominately used "speed files." Our observation at the time was that these players had a competitive advantage by essentially sideloading altered game files into the game directory. This meant a tradeoff between equity of competition versus graphical fidelity and art direction. It was a tradeoff we accepted although no one on the team was happy about warp-speed animations especially on things that our team has spent a lot of time crafting.
Since then, we have plugged the hole that allowed altered game assets to be loaded which means we can revisit the compromise between speed and graphical fidelity. As a result, we are lowering the maximum animation speed out of combat.
If you want to provide feedback on this change I'd encourage you to do so on our forums to ensure that staff has time to read it.
Edit: Thank you for the candid player feedback on the animation changes. We have rolled back these changes in response to the feedback.