News
February 27, 2021
Elphame's Arena Beta
Elphame's Arena BETA Changes (February 27th)

Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena.

 

  • Slightly increased base movement rate
  • Every rank of acrobatics will now give an exponential impact on movement rate
  • Fixed bug where Fuloran may spawn twice as a world buss
  • Fixed bug which cause loot table on Tulor and Fuloran to behave incorrectly
  • Lowered the insurance cost on some magic weapons
  • Increased duration of rust spell
  • Changed Summon Undead monster composition
  • Added boss spawn notification back to bosses tab
  • Lowered power of theurgism
  • Changed Theurgism buildpoint costs to mirror what's currently on Finvarra's Fortress
  • Decreased density of thieves in forest of death
  • Changed spawn location of Spirit of Kal'Dar
  • Changed NPCs in Bloodwood and Leinster Kurz road
  • Updated mana cost of some spells

 
Please post any feedback about these latest changes to our feedback forum!
https://realmserver.com/forum/feedback

February 20, 2021
Elphame's Arena Beta
Elphame's Arena BETA Changes (February 20th)

Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena.

 

  • /bosses will now display all bosses alive
  • Removed boss spawn notifications from bosses tab
  • Fixed bug where items that were identified as crafting components sold for much more gold than intended
  • Fix sell price on consumable items like orbs and wands
  • Fixed bug where amulets can get an improved armor enchant
  • Removed The Unknown dungeon
  • Lower base in-combat movement rate. Slightly lower multiplier of movement rate on acrobatics.
  • Adjusted several zones monster composition and densities
  • Fix bug that was giving Daemon-Skin mana bonus to Imp-Skin armor
  • Increase base mana bonus of Troll Hide armor
  • Changed Faery AI to no longer shift first round
  • Adjusted many spell damage and mana cost values based on player feedback
  • Increase all dagger and claw range from 1 to 2
  • Shuffled some locations of spell drops
  • Change monster composition for summon undead and summon daemon spells

 
Please post any feedback about these latest changes to our feedback forum!
https://realmserver.com/forum/feedback

February 14, 2021
Elphame's Arena Beta
Elphame's Arena BETA Changes (February 13th)

Greetings Realmers! We are back with another set of ruleset tweaks to test leading up to the formal launch of Elphame's Arena.

 

  • Fixed bug preventing players from equipping items in combat
  • Spells from orbs and wands used in combat will now be cast later in the round order
  • Tuned down melee damage from Tulor, Fuloran, Kilrogs and King Kilrogs
  • Adjusted some other NPC damage
  • Increased number of attacks when grandmaster on all weapons except for two-handed swords
  • Lower theurgism power a little more
  • Increase buildpoint cost to learn theurgism
  • Increase spawn rate of bosses
  • Increase base hitpoints of shadow warrior summon
  • Adjust breakpoint values for summoning spells to take into consideration max level of 100 (Summon Undead, Night Friends and Summon Daemon)

 
Please post any feedback about these latest changes to our feedback forum!
https://realmserver.com/forum/feedback

Server Status
Despothes Grove (Legacy)
0 players
Finvarra's Fortress (Live)
85 players
Elphame's Arena
11 players