Father's Day content!
We're excited to celebrate Father's day with our wonderful community! Hop in the game and join the festivities to gain rewards.
We will be taking our game servers down on June 20th at 8PM EST to apply our next game patch including Father's day content and bug fixes.
Target downtime is expected to be less than 30 minutes.
We're excited to celebrate the two year anniversary of Finvarra's Fortress launch. We have some brand new collectible and cosmetic items to share with players and will be running bonus experience and loot rates for a short time as a token of appreciation to our players. Also, you can see the current bonus experience and loot rates by type /serverState now!
We have revamped the threat system which is what NPC AI uses to pick targets for spells and combat. We have invested more effort here in order to provide more predictability in combat and hopefully reduce the need to rely on mysticism for difficult encounters. Below is a summary of the changes:
Additionally, to help Warriors manage threat we are introducing a new Warrior-exclusive familiar Mysticism spell called Enrage. Enrage is a single target, 0 mana, spell that will add threat equal to half of the remaining target's life to the caster. You can use this to effectively lock on a powerful target to a tank-like character in your party.
We look forward to hearing your feedback on this system and will continue to tweak is going forward in order to provide more engaging combat strategies.
We have heard numerous pieces of feedback requesting for changes to our world boss system. In particular, there is concern about some world bosses being continuously camped which makes it impossible for other players to also go after that world boss.
In response to this feedback, we will be running an experiment to tweak our world boss system:
After much testing we realized that the effectiveness of MDM, particularly bonus MDM found on gear, was lackluster. This holds back the rewarding feeling of increasing in strength as you work hard to acquire new gear.
We've tweaked the formula used to factor in bonus MDM for combat damage such that players should see a noticeable difference when they acquire gear with a higher MDM bonus. In general, melee characters should see a damage increase of 10-30% over what they did before this patch. This should also make the impact of MDM increasing affects such as Adventurer's Stances more noticeable.