State of Development: The Evergreen Post

Started by Redbeard
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Redbeard (Staff)

Greetings Realmers!

Below is the list of current opportunities that we are working on. As items are moved to "complete" status they will be removed from this posting to enable transparency of new items and dates coming on to the list.

If you have any questions please feel free to ask one of our friendly Moderators in game or shoot us on a note on the forums or Discord.
 

Current status
Name Description Phase Difficulty Est. Patch Release Developer
Sorcery: Sorcerer's Attunement Ability to enchant / perm a 6th affect to items Testing Moderate October Redbeard
Prestige Reset Resets all skills, and returns any veteran spell books learned Testing Moderate October Redbeard
Warrior: Melee Perfection Permanent +1 Attack Testing Easy October Redbeard
Thief: Agile Perfection Permanent +1 Dodge Testing Easy October Redbeard
Basic Guild System Ability to create a guild, invite members, and kick members Testing Hard October Redbeard
Warrior: Warrior's Charge Stuns enemy when weapon skill 6 and charge ability is used Testing Moderate October Redbeard
Thief: Thief's Haste Increased movement rate of character by a factor of 2 Development Moderate October Redbeard
Adventurer: Adventurer's Adornment Spell that gives all party members +15% melee damage Development Moderate October Redbeard
Warrior: Cleave Two handed weapon cleave at skill 6 Development Hard October Redbeard
Thief: Bleed Attack Causes target to bleed and cannot be healed while bleeding Testing Hard October Redbeard
Salvaging System Ability to salvage items for sovereigns and materials Development Hard TBD Jordan
Crafting System Revamp Ability to create master gear and beyond Development Hard TBD Jordan
New Client Skin (Dark Mode) New skin that will modernize the look of the client Development Moderate TBD Grumpy
Dungeon scaling Automatically tweak difficulty of encounters based on number of players in dungeon Testing Moderate October Jordan

 

Graphic Teasers

New weapons coming soon!

New helms coming soon!
New Helms!

 
New client skin!

 

 
Guild tags showing in gossip.

 
New Decorations and Storage.

 

Released
Name Description Phase Difficulty Release Date Developer
Prestige 1 Island New Prestige area town and dungeons Released Moderate 09-28-18 Wolf, Jax, Grumpy, Alexandra
Prestige Level 1 Ability to Prestige one time Released Moderate 09-28-18 Redbeard
Prestige: Increase Skill Cap Increase skill cap to 9 Released Moderate 09-28-18 Redbeard
Necromancy: Poison Barrage Spell that hits all targets with a poison bolt Released Moderate 09-28-18 Redbeard
Thaum Perfection: Mass Heal Spell that mini heals all party members Released Moderate 09-28-18 Redbeard
Elementalism: Summon Elemental Spell that summons an elemental Released Moderate 09-28-18 Redbeard
Character Unghost Command Add ability for players to unghost their linked accounts Released Easy 09-28-18 Redbeard
Bounty Chest Reward Update Guaranteed reward from a bounty chest Released Moderate 09-28-18 Jordan, Redbeard
Death Magic Protection Update Changed logic to apply critical strike modifier before applying the DMP damage reduction. (50%) Released Moderate 09-28-18 Redbeard
Greater Heal / Heal Update Regular Heal consistently healing players to max, Greater Heal fixed to align with Heal. Released Moderate 09-28-18 Redbeard

 
Best Regards,

TRO Development Team
cs@rat-labs.com

B7982ccb5fe44a6d46f1794e4c346358?s=128&d=mm
Gimli (Staff)

Hey Realmers,

I thought I'd give a quick update on where we're at as of November 4th.

In development now

Prestige Abilities
Development is ongoing and we are testing many of the abilities now!

 
Guilds
We are working out some kinks in the guild system and are excited to share this with everyone in the near future.

 
Prestige ability balancing
Changes to how some of our prestige ability spells work, such as poison barrage, are in the works to ensure that they are valuable and also not blatantly overpowered.

 
World Bosses Revamp
We will be revamping how world bosses work in order to drop crafting materials as well as build points. In order to balance this, we will be changing the way they spawn such that they randomly spawn and, when they do, a system announcement will go out to everyone and another will go out once the world boss has been defeated.

As a result, we need to do some back end work to support this!

 
New House Items
We have new house decorations ready to go and just need to perform more testing on them first!

 

Future

Crafting
After theorycrafting how this could work, we realized that we require some additional work on our world bosses before we can start. New helmet types that you may have seen in game being worn by our game staff will be the level 750 crafted armor, as a sneak peak!

All armor higher than level 500 will be craft only, and we are debating the same approach for weapons. Crafted armor is the current priority..

 
New client
We've been so busy bringing out content for all of you that we haven't made measurable progress on this yet. We are excited to start and share this with you over the coming months.

 
Upcoming Seasonal Content
Thanksgiving and Christmas holiday seasonal content is coming!

This topic has been locked by a moderator.