This is an idea that I’ve pitched a few times either in discord or trade chat, but figured I’d post it here for potential feedback and visibility.
The idea is that I think it would be interesting to introduce rare unique “named” armor pieces that either have powerful procs, powerful stats, or both. These could be drop-only, or obtained via quest, but not crafted. In addition to these “named” armor pieces, the current set armor (e.g. Master Warlord etc) could then be given a set bonus only obtained by wearing all 6 pieces of the set. An example could be that the Master Warlord set gives an extra attack + 20 armor reinforcement, while the Master Windwalker set gives an extra dodge + 40 armor piercing. These are just examples of bonuses, but they should be sufficient to compete with the powerful “named” pieces.
The main goal of this idea is two-fold:
1) Introduce new rare armor pieces to be discovered so that players can strive to obtain them for interesting builds
2) To provide choices for players to make
In my opinion, giving players choices creates a more engaging experience. Having to decide whether to equip a powerful “named” armor pieces vs. receiving the set bonus from wearing all 6 pieces of a specific set may be fun compared to all hitters going full warlord without question. One important aspect to this idea is that it still utilizes the current armor in the game, but takes it a step further.
I’d love to hear any thoughts or ideas on this topic.