Balancing Hitters/Tanks with Wizzys

Started by Mino

Mino

It isn't a secret to anyone that wizzys are the goto choice for high lvl caves (with the exception of DP). However, as it stands, hitters and also tanks for that matter need some help.

I am never a fan of "nerfing", which would lead to making wizzys weaker. On the contrary, I am more of a fan of boosting hitters as it would be a nice surprise for current hitters.

The main advantage of wizzys is DPS. They can deal a lot more dmg in the same amount it takes a hitter to provide the same dmg. In other words, giving warriors more attacks isn't as helpful. Sure it will make them make more overall dmg, but in terms of QoL, the wizzy uses less clicks/time to make more dmg. So probably to balance the hitter might start looking at improving the dmg stats.

Would love to hear ideas from other realmers.

The easy ones for hitters be
1) boost mdm % on WL gear
2) boost base dmg on weapons

The easy ones for endurance/tanks
1) maybe ensure that high points in endurance (above 25 end?) also gives more resist for shields so tanks can have a real purpose for tanking
2) I like how we have WW, WL gear, maybe add Protector gear (or any fancy name that is basically the WL gear but with +end)
3) would be nice if we can ensure that 2nd grouped toon is the tank (ie: critters always go to 2nd in group)

Stryker

sure!

just lower the AC and HP of the tanks to that of a wizard while your at it and all will be perfect.

Madae

sure!

just lower the AC and HP of the tanks to that of a wizard while your at it and all will be perfect.

That's not a fair assessment. Hitters can't keep spells active for any length of time, and Wizards have plenty of tools to avoid dying. Hitters rely solely on their ability to dodge and kill before being killed, which is more of a coin toss than having CC break with max int.