Is it possible? Sure. But the bias towards playing a hero as good on the realm is clear and absolute. I suggest making evil more viable by doing the following: 1) Increase the number of good and neutral-aligned npcs. 2) Increase the viability of necromancy - steal life should not be melee-only range. 3) Rebalance the difficulty of current good-aligned NPCS (Currently, faeries/clerics/etc etc are WAY more difficult than evil counter parts.
Thank you!
Nora
To supplement my post: The few Good-aligned NPCs that do exist are almost universally resistant to necromancy and myst. For example, Guardians are 75% to necro and 50% to myst, do 200% damage to evil, and possess a retinue of skills such as banish and WoG make them impossible to strategize against. Even fighting nymphs and faeries is a dice roll as to what they'll target with their light dart 150-300+ damage bombs. Equivalent evil-aligned NPCs are both far more prevalent and also have very limited resistances and abilities. Fighting demons of level 80+ can easily be done as a wizard at level 40.