Dear devs,
People have been complaining CONSISTENTLY on Discord, Forums, AND in game - one consistent message - people don't find bounties useful and hate getting 'NOTHING'.
Suggestion:
Make the minimum reward 2,500 - 5K Gold. This doesn't break the economy and from a psychological stand point, yes this does matter.
Add some gold or mana rewards to the table - we have enough gold sink it's gonna be OK I promise, let people get 5k mana, or 25k gold now and then. And for the love of god. Please add coppers to bounties.
The most easy, greatest, simplest thing you can do to add variety is add coppers to bounties. Quick, easy, problem solved. People cant earn enough coppers as it is and it doesn't break anything at all.
You should like never get 'nothing'
I would add 'the x chest gives you a y chest' just seems bad. I would rather just have a flat drop item.
I think a more satisfactory fix would be to completely remove the damn things altogether. I just logged 150 kills, 50 Kilrogs, 50 Devils, and 50 King Kilrogs, and received 1 Bounty from each of those farms (3 total). 2 Bounties dropped nothing, the third dropped another bounty which in turn dropped nothing.
I understand the sentiment that they want the Bounties to mimic dungeon drops and so should be sometimes empty, but that's incredibly dumb and leaves a horrible feeling in players. They're already rare, and the good feeling a player is supposed to get from having a literal treasure chest drop is immediately dispelled when they receive nothing.
Why not remove bounties, and have enemy mobs near the opening of a dungeon be named something like "Stronghold Zombie" which then has a dungeon drop table.
So near Fuloran's, within 2 or 3 screens of the dungeon entrance, you'd see mobs named like "Fuloran's Daemon" which has a loot table from Fuloran's. Maybe give it a guaranteed 2x or 3x EXP.
Near USH? "Stronghold Necromancer" that can dropped USH loot.
Don't have the come in group numbers of 3+ because that completely defeats the purpose.
It's pretty clear that overworld loot has not been improved and so I am convinced it will not be. This leaves players like me who hate multiboxing left to receive no loot or pray that enough people play the game to get a team, and then pray that we roll high enough on the drops.
It's frustrating.
Eh. I would not want to hover around dungeons killing specific monsters, which if you're going to do that, you might as well go in dungeon.
Bounties are meant to provide a one shot chance at the rare drop table inside of the dungeon. The balance should be that it takes you as long to find a bounty as it may take to run the dungeon corresponding to that bounty.
Sorry if you feel like the rate hasn't increased. I can tell you with absolute certainty that it has increased significantly with last update (in terms of number of bounties dropped). I don't see that you've captured data before which likely lends to your perspective.
If a dungeon takes 30 minutes to complete, don't be surprised if it also takes up to 30 minutes to find a bounty for that dungeon.
Also I agree that adding dungeon specific enemies would be analogous to just doing the dungeon. I don't see the value there.
I agree there should be minimum rewards, but for dungeons as well. It really is just a psychological thing. It's almost worse in dungeons, since if I open an empty bounty which I got from simply facerolling a troll king in Devon forest… eh.
Now, if I finish a difficult fight in hFoundry, after spending 35-40 minutes going through that cave, and I open an empty chest…/wrist.
Ultimately it's a psychological issue, but that's something Dev's need to understand. It's more about the slap in the face it gives the player… "OH MAN, a chest, wonder if it something… oh cool, a bunch of air." Feels bad, man. When enough things feel bad, you're not having fun, if you're not having fun, you're just not going to play anymore. Unless you're some kind of sadist who likes being tortured.
This is what Blizzard learned with the unmitigated disaster of the original D3 rollout. If your entire game is basically based around loot, the process to get that loot can't be all RNG. It has to be fun and enjoyable along the way. This is why "guaranteed" drop legendaries came about, it's why the "reroll" system came out. It's why paragon levels were added. People need to feel that rush along the way, because if they want something, and to get it takes a grind, the grind can't just feel like a grind.
Drop rates of actual treasure in Bounties are so demoralizing, wife and I are farming the unopened chests to use as cosmetics.