I would like a way to roll a combat log in a text file outside of game so i can parse with a tool i would write for the job. This would be very useful to learn consistent damage numbers and figuring out "best" builds etc and a fun way to interact with the game. It shouldn't be hard to put in – just pipe the output to a file handle with the characters name. I would also GPL the parsing code and publish the parser so it would be a value add to the current product.
With each combat round being numbered now, you could write a work around to copy the room chat into a file each round. Use a counter to keep track of the round and a script grab all the text with the combat round needing to be appended to the log.
One one hand, I agree that trying to decipher the game's combat formulas is part of the fun of the game. But also, if you publish the exact formulas and "best" theoretical builds, that can ruin some of the fun for others. We don't want everyone to be playing the same class with the exact same X,Y,Z,W stat allocation. Maybe the mystery is good and the information should be kept secret, only to be learned by those players who are dedicated enough to collect data and do their own analysis.
One one hand, I agree that trying to decipher the game's combat formulas is part of the fun of the game. But also, if you publish the exact formulas and "best" theoretical builds, that can ruin some of the fun for others. We don't want everyone to be playing the same class with the exact same X,Y,Z,W stat allocation. Maybe the mystery is good and the information should be kept secret, only to be learned by those players who are dedicated enough to collect data and do their own analysis.
The game changes so much month to month I don’t think that will be a problem! ;)
One one hand, I agree that trying to decipher the game's combat formulas is part of the fun of the game. But also, if you publish the exact formulas and "best" theoretical builds, that can ruin some of the fun for others. We don't want everyone to be playing the same class with the exact same X,Y,Z,W stat allocation. Maybe the mystery is good and the information should be kept secret, only to be learned by those players who are dedicated enough to collect data and do their own analysis.
and data gathering is exactly someone looking into it but it is gated as even a single round eats the room tab buffer.
making the data available as a file is noy going to anyone. i cpuld only help someone looking for the information. i am not asking for damage formulas, rng mechanisims pr drop rates – only the data that already scrolls by to be available so we can infur our own conculsions. sorry for typos on phone.
Increasing the size of the combat log buffer and decreasing the amount of text dumped to the buffer might be a good thing to do overall.
It still would require you to manually copy and paste data every round making it the more inefficient way to address the problem of data gathering. Having a rolling log file anyone can parse would be the ideal fix.
@jnave we're working on modifying to combat log to not take up a zillion lines. More to come.
@jnave we're working on modifying to combat log to not take up a zillion lines. More to come.
Thanks for responding, and thats great news so long as no actual information is lost during it otherwise its just removing a data set available. Maybe a redacted version in the game client and the full version in a combat log written to outside of the game?