Crowd Control indication

Started by LilWulf

LilWulf

With the f12 speed option, it can sometimes be tough to see who is CC'd at the end of the round. Say you have 5 of mob X and 2 break CC, if you don't catch it in the half second it is visible it is hard to pick who needs to be controlled again. Perhaps an indicator (or color change) on the health bar of a CC'd mob to make it easier to sort out the mess?

Chas

Red was looking into (and there was some concept work shared) shading the critter if it was CC'd. Not sure where it all stands, but from the concept work it looked good.

Brancrese

+1 on this, very frustrating when that "CC" text disappears so fast.