Encumbrance

Started by Khego
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Khego

Probably be burnt alive for this one….

I think it would be a healthy change to make encumbrance only affect initiative and not the amount of attacks and dodges per round.

Wizards are only really penalized in this manner, yes dodges, sure. But…

I carry all my treasure on my Adv and he's typically well over 50% encumbered. Because of this, I never melee and just play him like a wizard. Also, I turned PvP off because I'm at an immediate serious disadvantage.

Alternatively, I could let me wizard carry the treasure but that's bad logic.

Or alternatively, you could nerf spell damage based on encumbrance to make it an equal penalty for casters and hitters. But I don't like nerfs, I like QoL improvements.

Thank you for your time.

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Salrog

I agree with you Khego, I'd go a step further and make Encumbrance only count for the items you're actually wearing. Fin BP could be changed to do something else, ideas welcome. -Formlesshippo

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Mino

I disagree, mainly because I like the simple logic that the heavier a toon is the more useless they should become is a very basic understanding of gaming to be (be it number of attacks, number of dodges, movement rate, etc.).

Now, one might think of an alternative to solve the issue of having an adv carry more. For example, buff the fin belt. Or make a new prestige lvl belt that has better carry capacity. It solves one issue while introducing new content and give folks an excuse to prestige to find better items.

As of today, the only prestige item is the shield from UG. There really should be more items.

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Mino

oh, now I see why the roadmap of new skills included "Adventurer's Might: Increased carrying capacity" – I'm guessing this was brought up before. Hopefully it boosts carry capacity by like 400 stones or something and then that solves I guess an issue.

Having said so, if I were to play an adventurer, I think I would have him more of a support player that focuses on healing and crowd control. That would translate in using EB (or mass heal via thaum 6), using myst lvl 6 (if it gets a nice boost), using lvl 6 med, and finally if I did not go thaum 6 maybe grab the adventurer's might or the adv 15% melee boost. This setup could really give the adventurer a very nice advantage.

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Khego

I disagree, mainly because I like the simple logic that the heavier a toon is the more useless they should become is a very basic understanding of gaming to be (be it number of attacks, number of dodges, movement rate, etc.).

I don't disagree with the real world logic. "I'm carrying lots therefore I cannot move as much".

But my gameplay reaction to the way encumbrance works is to completely avoid PvP and to make my AIEW carry the treasure. This doesn't feel right.

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Khego

And… if hitters are punished by carrying treasure… Wizards should be punished by using 2-Handed Swords.

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Khego

Boss hunting has initiated some small scale PvP and getting jumped at 85% encumbrance feels bad man.

I'm well aware that the answer is "don't carry treasure on your /yes toon" but I still dislike the game mechanic.

Really like Formlesshippo's idea too.

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Steve

if it helps improve PVP activity i support it.. but theres a good reason the penalties exist.. unintended power can be created by mixing armors on classes its too heavy for. we went through this right before DP gear