EPIC SUGGESTIONS: Player driven content/storyline + Beast Skulls Decorations

Started by battlescar

battlescar

BEAST SKULLS: I was doing my laundry and looked at the back of one of the quarters and saw a cow skull, thought itd be pretty cool to be able to get cow skulls or dragon skulls to put on your lawn.

PLAYER DRIVEN CONTENT: What if content and storyline were driven by some kind of player generated metric for example: overall player mob kills show predominately evil npc's killed globally, therefore the mists are driven back and some kind of super parmenus type mob is generated, or overall player mob kills show mostly good npc's killed globally, therefore a more powerful evil rises in the land. Tug-of-war kinda in those scenarios, but something similar would be rad over a weekly, monthly, etc period.