Game mechanics shouldn't depend on "unmodified stats"

Started by Zaps

Zaps

An unmodified stat is your characters stat before wearing any rings, amulets, enchants, etc.
In the past, spell effectiveness was based on something like (unmodified intelligence / 25).
I don't think anything in the game should depend on unmodified stats (except learning new skill books).
If someone makes a really dumb giant with 2 intelligence, they should be able to wear a ring of intelligence and bring their intelligence up to 5. The game shouldn't continue to use their original 2 intelligence when computing spell duration and spell damage, etc. Same goes for any other stat (str, dex, int, end) which the game is secretly using the unmodified value.
If modified stats are "too high" for game formulas then the game can use (modified stat - a small constant) instead of using (unmodified stat).
Using modified stats gives all of our characters more choice and flexibility and it's easier to understand.

Steve

how do you know youre right tho?

Steve

btw id like to help you understand how the game works, i feel like youre a bit confused at the moment

Zaps

I haven't had time to collect data and work out the current formulas in the game. However, I did work out the formula for spell damage a few years ago (and I am pretty sure it was right). The formula for spell damage was:
Spell damage = (base spell damage) * (SDM) * (1 + 8 * level/1000 * unmodified intelligence/25)
Where in this formula, wearing a ring of intelligence would increase your SDM but it would not increase your "unmodified intelligence"
What I meant in my original post is that I don't think such formulas should depend on "unmodified intelligence".

Steve

you havent had time to do combat with a roi and without a roi to compare damages?

Zaps

What I meant is that a toon with 19 base int and +6 int from rings/amulets should always do the same damage as a toon with 25 int wearing no int bonus items (provided the toons are exactly the same level and have the same gear).
I just spent a few hours leveling some characters to find a concrete example of this being violated but both of my test characters (19 int and 25 int) achieved a spell damage bump from 16 damage to 32 damage at exactly level 20. Since I don't want to level test characters for hours and hours, I'd need access to the test server to verify for sure. Maybe I'm wrong and the game doesn't use unmodified int anymore. Just saying, it shouldn't if it does =]

Steve

at 1k or 2k they will be the same within a reasonable range. ive never noticed more than a few damage points here or there at max level and gear. the spells themselves fluctuate and the damage isnt constant so theres that to consider..

Redbeard (Staff)

Base intelligence is not factored into damages. It’s strictly an SDM modifier now. SDM is your current intelligence + a level modifier and any circle SDM increasing items.

Based on what you posted it looks like some old leaked code from 2003 that is deprecated.

Zaps

Good to know. Next time I notice the test server available, I'll do a thorough test.