Brancrese
Obviously this effects snake pit a bit as well, but the problems with the cave are amplified immensely in Heroic.
Observe, 3 runs I did today:
1st run - No deaths - just shop food - Final chest has 600 coins
2nd run - No Deaths - just shop food - final chest has 5 mana crystals
3rd run - 7 Deaths (explained below) - just shop food - final chest has 5 mana crystals
The issues with that final chest speak for itself. It's a demoralizing punch in the face 90% of the time. Now, the 3rd run, I ran into the last two fights that happened to spawn 3 furies/2liches, then 3 wyrms/hell snake/king cobra. Since the last two fights are random spawns, it makes the cave incredibly frustrating. If the fight before chest happens to spawn 3 high level wyrms as mine did, the difficult goes up 3-4 times what it would otherwise be. Wyrms are practically impossible to myst, hit really, hard, have tons of life, and do huge poison damage.
The first two times, that fight generated only 1 wyrm, the last time, 3. It goes to the bigger problems in the Realm people have been talking about forever. It's RNG, on top of RNG, on top of RNG.
RNG for the cave spawns to be reasonable, or immensely difficult. Then RNG for drops. Then RNG for those drops to not blow up. With the deaths from the last run, I ended up totaling about 10k in today's runs. I just don't think this game has a future, other than the brief "Oh hey, Realm is back, let's check it out" influx on players, with such an unholy, soul crushing, grind, being the main part of "end game" here.
I know this is a feedback forum, so I'll focus on my feedback. Please, for the love of god, stop RNGing every single mechanic in this game. Also, make the last chest in snake pit not suck.