First off, let me reiterate that I am stoked for EA. Love the 100 level cap and PvP on everywhere, as well the experimental nature. I am also ready to go live, even though for the most part I think this recent iteration nerfed wizards. Each iteration can have its own metagame, and that will be a feature that keeps things interesting and fresh.
Super salty about the mana situation for Wizards.
A) It makes them substantially item dependent
B) It makes them much more limited in power compared to hitters.
At first, I thought wizards were just 100% complete garbage this iteration. My level 40 wiz had 160 mana. Enough for a Lightning bolt or 2 and then some orbs each battle. I made due and was able to level him in PvE, but theres no way he could contribute in a PvP battle or any difficult world boss. He has a usefulness of 5 rounds or less.
Then I went to someones House Drop, and got some Imp Leather, and his mana pool 5x'ed. So now I don't know the degree of garbage that wizards are, less garbage it seems, but it raises a new point which makes me salty. They are substantially more item dependent than my worst fear. With no gear on, my wizard has 85 mana. Thats not enough for one Fireball, a spell he learned at like level 8.
intel/meditation/level needs to be the majority of mana available to wizards, similar to End + Level for HP. The ratio of +HP armor for most warriors is a pretty good magnitude and should be mimicked for mana. My Warrior in full Obsidianite will have his HP increased by 40% or 50% maybe? My Wizard in Imp Leather (cant image Daemon leather) has his mana pool 6x'ed from naked.
Plus I don't want to wear heavy leather. I like to run in cloth. In imp leather he's at like 80% encumbrance, which makes him dependent on a BoS or BoC (i eventually found one BoS after level 40) or to sacrifice an intel/end ring slot for a Strength one.
Furthermore, with no mana regen in combat, warriors can out last wizards easily with one Orb of Healing. You can't stop them from using it, the way Spell Blast or AMA can stop a casted heal, and 30 charges is way more than my wizards mana pool. So spells need to be able to 1 hit kill, or they cant ever kill…. Not a good situation
I think I'll be rolling two hitters when we go live.
- Myst is pretty much useless in PvP. In live PvP 100% of my spells were shrugged. I tested myst against my own toon and eventually got one cast through, but most of those were shrugged. Plus the mana cost, incidence of shrugging, and round duration are all inferior to Orb of Holding. So level 1-3 Myst is useless in PvE too.
- Wizards are still pretty much forced to get Level 3 Sorc; that's fine I guess.
- Will there be enough weapon diversity? If Executioner Axe and BC are super heavy, then everyone is just going to use 2H. Seems like most are doing that now.
- Still too grindy. I think we should strive to get people to the level 20-30 range quickly, with the intent of fostering a vibrant, encounter based PvP environment