I do not think name changes should be allowed, I believe this would promote scamming. I know there will be people saying someone can just scam and then roll a new character, which I agree. But at least they can't rename their current 1k characters after scamming… I think name changes should be allowed to remove guild tags only, or add guild tags, but that the default name has to remain. So MECHGoof could rename to Goof, or NORGoof, but couldn't rename to BillyBobJoHanson. Obviously at this point this probably couldn't be automated though.
The area in our name titles should really serve for this purpose, shouldn't it? I'm not sure we would need a specific name change for guilds when someone can just put in the title area which guild they're with. Maybe we could have an extra info box on the menu that also lets you put your guild in. Another idea would be to maybe have another tab in the menu for guilds and guild status. That might be something.
I don't think regular name changes should be allowed. I think only in the most extreme cases, like if someone misspelled their name badly or maybe it was too similar to someone else's. But I think name changes for pay is a bad idea overall.
I support name changes across the board. For example, I made a few alts and started leveling them. Since it’s a new server, many good names are still available. Over the next couple weeks, some good name ideas popped in my head and I saved those that are available. I would love the option to delete those characters and use the names for the characters I’ve leveled. Yes, this does make it more difficult to track scammers. However, I’d expect using this feature for scamming would be fairly low compared to practical purposes, as Endal has pointed out. The majority of the population shouldn’t be denied this opportunity because of a handful of scammers out there, especially considering that scamming is not against the CoC (although frowned upon by the community as it should be).
Home Modifications
1) Moving Day: Being able to relocate your home to the town of your choice (repeatable)
2) Home Skin Modifications: Having a few options for the exterior and interior of your house would be pretty cool, perhaps have 3-4 different options based on the town structure that's already in place. Caer Fandry would be a bit broken down, Usk would have pine trees, Drune would have an elven flair to it, perhaps even have an Orc option that the house is a tent or a shack of some sort.
3) Secure House: With this option, only the house owner can pick up items in the house, perfect for decorators!
4) Additional rooms: Let's set up a cellar, meeting room, training room, storage room, etc in the houses. I know we touched on this in the Guild thread for guild halls, it would be great to have those options for player homes as well. This is actually a pretty easy thing, they would just have to make the stock house hold all of these rooms and doors, but the door is locked unless your account has unlocked the room.
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Character Modifications
1) Shave and a Haircut: Being able to go back into the face editor
2) Dude looks like a Lady: Gender swap! Random appearance assigned, so you will probably also want a Shave and a Haircut
3) Attribute Reassignment: Using this would get you back to the attribute assignment screen. Great for players who had set stats, got to L1000, and then realized that they have made a huge mistake.
4) Name Change: This one seems easy enough, change a character's name. No real worry about scammers since creating a L1 character on a free account is free.
5) Race Change: I love this idea because I rolled myself an elf and I'd much rather be a human, but don't want to spend two months grinding back up to 1k. Again, random appearance would be applied so you would likely need a Shave and a Haircut and some Attribute Reassignment
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Account Settings
1) Heroic Access: Allows non-paying players to be allowed to access Heroic Dungeons
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Items (all of these should be tradeable)
1) Bauble/Potion of Experience: This potion doesn't give you experience, but it allows for a linear 4-hour boost in XP by 25% that will work in tandem with other XP bonuses
2) Bauble/Potion of Nobility: Gives your character one month of Noble Citizen status
3) Mundane Glowies: Glowies are the symbol of the Townie, allowing players to buy a set of cloth glowies would be a great boon for many of us who love the look, but just can't seem to find the right chest to unlock. No magical properties are applied to these items but they can still be enchanted
4) Level Baldrics: Mine poofed, I need another. :(
5) Coppers: Because sometimes waiting to gather enough face-time with the game makers is just too long.
6) Bald Cap: This is a head item that would make your character bald. Why would we want this? Quite simply because it would mean you would have a head item that shows your entire face. We could perhaps expand on this and make different hair styles available, but it would require race/gender checks to wear them. Tie this in with the Tome of Properties suggestion below, and it reall opens up.
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Controversal Suggestions
1) Tome of Properties: This one is purely cosmetic, I swear! The idea is that you would use the Tome, select a magical bit of gear in your inventory, then select a second bit of gear of the same wear type (chest for chest, leg for leg, etc). The properties are then swapped. This would allow you to turn your Cloth Hood into a Nightmare Helm. The stats would transfer entirely, including the AR, durability, weight… all of it. I love this idea because it opens up a few avenues for us to customize our characters a bit more. I love my Mage's Hat, but I hate my character's face showing. Being able to switch that into a Hood or a Bandanna would be AMAZING! It would also be cool to allow this for items that behave the same way, like a Club that is now a Wrath. This is purely cosmetic, so having a club that throws daggers would be a thing. The one exception to this is the Bald Caps I mentioned above since the race/gender checks are required for those, we may need to make it so that restrictions are still maintained.
There are some creative and interesting ideas here, Endal. This is what I like to see!
I know you all are thinking tradable items will be great because it can help you bring in gold flow, but it will ruin the game. Last post I will make about it on here, hopefully the devs are not going to go against what they said which is that they will not make the game P2W. I think a lot of people would quit at that point.
I support name changes across the board.
I understand your reasons for it. I just think, if it were to be allowed, it should be limited so it's not abused. Like maybe one or two allowable times you could do it per toon. Maybe that would work better. Unlimited name changes just opens it to abuse.
I understand your reasons for it. I just think, if it were to be allowed, it should be limited so it's not abused. Like maybe one or two allowable times you could do it per toon. Maybe that would work better. Unlimited name changes just opens it to abuse.
This I could get behind, perhaps have a cool-down on this so you can only do it once per month or something. That way if someone joins a guild and then leaves they can keep the same character, but someone who is that 0.01% who is using it to scam people won't see any value in it. Also, it's the cost of the feature that is to take into account as well. Having the Name Change option cost $10 would mean that they would have to scam a lot of gold out of someone to make it worthwhile, especially if they can buy a Noble Token ($5) and sell it to people who want to pay gold for their account.
I’m okay with a cool-down on name changes.
I agree with cooldown on name changes
Name Change item could be a quest item, which would allow it to have a 7 day cooldown and use an existing system.
I'm not opposed to a cooldown being longer, I just thought I'd toss this out as a solution that doesn't require inventing a new system.
I wonder if Goofsta is okay with items being tradeable.. . . . . . .
Anyway, they just need to add a trading window to the game, scamming and lack of trade window drives away and turns off a lot more players than it supports by allowing 10% of the population to scam. When they add trade windows, name changes wont matter.
Claps hands
Luckily this post isn't about trade windows, and for current game the issue still stands. Cooldown on name changes makes sense though and solves both issues. Oh and by the way in case you forgot, MTX items should not be tradeable. :)
I don't really see any issue with the items being able to be traded.
I've played games where both systems exist - both no-trade and tradable - and really don't think it makes a substantial difference to game health.
I don't know how it impacts sales, though, and I think that data would be interesting to try and find out. Do games that allow the items to be traded (for example, SWTOR) sell more items than those that don't?
MTX items should not be tradeable. :)
There are some serious benefits to making MTX items tradeable, the biggest and most obvious is a normalization to prices in-game. On the original server there were items selling for billions of gold pieces (because why not). This made it so that players coming in had to grind their ways up, get the item, and then make the hard decision of risking the item with enchants. I honestly cried a bit when I flashed my first HoZ
Let's throw out some numbers and examples here: Let's say it's $5 for a monthly subscription token.
The biggest benefit I can see from this is that it gives a way to normalize pricing a bit. A $5 token will cost me about 20 minutes of my time to earn the cash for that at work, and for that I get X Million Gold in-game. A new player who cannot possibly afford some of the top-tiered items out there and who don't have the time to grind endlessly for them now would have an option of a way to earn a lot of gold and can pay to equip themselves while helping others in the game who do want to grind endlessly.
Also, if people are paying 10m gold on a L600 weapon, but the token is only selling for 2-5m, then we have a frame of reference of what the value of these items are. As prices start to go up because the market becomes saturated with L600 weapons, the cost of the token will rise up to match the inflation.
I honestly don't see any real draw-back to allowing MTX items to be tradeable.
Because it makes it P2W, you just explained, in detail how. You guys may be okay with P2W, but I am not, and a lot of the player base isn't.
It doesn't make it pay to win. Stop using a buzz word that you think you know what it means when you obviously don't
It doesn't make it pay to win. Stop using a buzz word that you think you know what it means when you obviously don't
LOL, you can BUY GOLD, with REAL MONEY by trading items. If you can't comprehend that, I feel bad for you and their is no point in continuing on with your ignorance.
God you're always such a jackass.
I don't know why you're incapable of having a conversation anywhere (game, forums, discord) without it devolving into some ridiculous name calling session.
Pay to Win is selling advantages directly. Having items be tradable isn't that.
Nobody is calling SWTOR pay to win with their tradable items. Nobody is calling WoW pay to win with their sellable tokens.
Although I don't see any issue with them being tradable, I also don't see any issue with them not.
But honestly, at this point I hope they make them tradable just because it frosts you so much.
God you're always such a jackass.
I don't know why you're incapable of having a conversation anywhere (game, forums, discord) without it devolving into some ridiculous name calling session.
Pay to Win is selling advantages directly. Having items be tradable isn't that.
Nobody is calling SWTOR pay to win with their tradable items. Nobody is calling WoW pay to win with their sellable tokens.
Although I don't see any issue with them being tradable, I also don't see any issue with them not.
But honestly, at this point I hope they make them tradable just because it frosts you so much.
LOL, I am a jackass? Look at your response
"Charlie 10 minutes ago
It doesn't make it pay to win. Stop using a buzz word that you think you know what it means when you obviously don't"
I appreciate that you are so passionate about wanting to sit on your ass and do nothing but spend real life $$ to make gold to buy the items you want. I hope the devs do not go this route, but it is what it is. :)
So this deteriorated rapidly…
While, yes, you would pay to be able to sell items for gold, it's not very likely to be a major factor. Let's say that someone new comes in and does pay $20 and gets 4 tokens. Now they have to sell them which will likely only take a couple/few days… but likely many players will buy these, store them, and sit on them because they have a bunch of gold and don't mind it. That market is going to dry up pretty quickly, likely within the first month or two. We now have a hand full of players who wanted that boost and now have it, they are paying cash to get items in-game that will help them to win, absolutely… but these are the same items that they can pick up in the dungeons, or in some cases just be given by players feeling generous. I know that I regularly give out new-player packages to people who reach out to me in-game when I have them.
They still need to grind from 1-1000 on their own. Sure they have the equipment that will give them a slight edge, but let's be honest here, the only difference between a Uruz and a Fury Point is double damage, .5 dex, and a bit of armor piercing. A lot of the items that they buy in the game are going to be ones that they're going to be stumbling over so many they will feel a bit sheepish for buying them in the first place.
High-end gear will still be set to the point that even if you can find a buyer, you're going to need to sell a lot of tokens to be able to get them, and again… you're going to stumble over them shortly after you buy them.
I feel like I've stated my case very clearly and with as much forethought as I can muster. If you can think of an actual disadvantage to a system where the items purchased in the Micro Transactions, I'd be willing to hear it.
In an attempt (perhaps in vain) to steer this thread back toward constructive criticism and feedback, I will say that although I prefer direct purchases via MTX, Zewpi had a solid argument for tradable items found in RNG loot crates purchased through MTX (discussed in the GHelms and Illicit Trading thread). It could stimulate the current lackluster trading economy through trading the items you obtained, but do not necessarily want. I am personally okay with non-tradable and tradable MTX purchases. The economy could use a boost, since BoE has kept trading suppressed to some extent. Feedback on these concepts by the community is greatly needed, but irrelevant name-calling is not.
The items proposed to be traded are either subs, cosmetics, or like stupid stuff like XP potions, it doesn't affect PvP, PvE, or game balance "DIRECTLY". As I've guessed it appears the majority of players would not have a problem with this, hell - some people even want super crazy stuff implemented like gear etc. Unless we get some new people/new ideas in here we are probably nearing the death of this topic. I think now we need to see what the devs have to say.
Loot boxes or MTX boxes would be fine, as with 90% of the other suggestions in here. Despite what I feel is a strong desire by the community for items to be tradeable and funds to go to Devs. I have a strong feeling it is unlikely they will do so just a hunch. It doesn't seem like financial gain is as much a priority for them as other games/developer teams. It's funny though I think most devs/teams would be salivating at a community saying 'LET US PAY YOU!! TAKE THE PROFITS!!" lol
In an attempt (perhaps in vain) to steer this thread back toward constructive criticism and feedback, I will say that although I prefer direct purchases via MTX, Zewpi had a solid argument for tradable items found in RNG loot crates purchased through MTX (discussed in the GHelms and Illicit Trading thread). It could stimulate the current lackluster trading economy through trading the items you obtained, but do not necessarily want. I am personally okay with non-tradable and tradable MTX purchases. The economy could use a boost, since BoE has kept trading suppressed to some extent. Feedback on these concepts by the community is greatly needed, but irrelevant name-calling is not.
Loot crates are incredibly unethical and are designed to extract maximum value from compulsive gamblers.
Look what happened when EA/DICE, even with their AAA propagandamarketing budget, tried to go whole hog P2W in a game people were hyped about:
Notice the part where they took a hilarious (and deserved) dive on the stock market and then removed the mtx functionality completely.
Reddit is a disgusting hivemind at the best of times, but this P2W mtx generated here the most downvoted post in all Reddit history:
https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/
This isn't an isolated case, either. Look how NBA2K18 got panned:
http://www.sportingnews.com/nba/news/nba-2k18-vc-virtual-currency-prices-sale-cost-forza-motorsport-7-prize-crates-pay/1pjfmd9o83hh61edykgqxppsz9
Trion's US release of ArcheAge, hailed as basically the best thing since sliced Ultima Online, was ripped to pieces due to P2W and loot crates:
https://www.youtube.com/watch?v=WyLdfaUTJP8 (long watch but goes into a good bit of detail)
Belgium declared loot boxes in violation of gambling legislation in April. Not, as you may have heard some people say, exclusively because the odds weren't published.
https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.koengeens.be%2Fnews%2F2018%2F04%2F25%2Floot-boxen-in-drie-videogames-in-strijd-met-kansspelwetgeving&edit-text=
https://www.bbc.com/news/technology-43906306
US lawmakers have even given it a little bit of attention due to the risk of harm.
If you want Rat Labs to have a fair shake at making money, your heart is in the right place. But for those of us who have continued online gaming and stayed involved at one level or another in "gaming culture," which includes large chunks of the potential future subscriber base, Pay to Win is a hard pass.
If they set up a loot crate and I get 5 mana crystals, I'm going to flip my shit. :D
You already have a loot crate it's called the gambler's den :D
Right. The Gambler’s Den is adequate to satiate RNG cravings and I would prefer direct purchases of cosmetics in the cash shop.
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