Please comment your own ideas, or how to make my ideas better. Maybe just for funsies, maybe some get implemented some day.
I tried to keep then simple, with a few exceptions, and also not overlap existing spells too much. Those that are self explanatory have no description.
Mass Curse Could have one for each element or could be RNG outcome.
Cinderstorm AoE fire damage
Greater Mass Drain Either just more damage or/and heals your whole team.
Mass Dispel Enemies
Mass Dispel Group
Mass Invulnerability Even if only castable out of combat would be a nice QoL spell.
Slow Reduces attacks/dodges/blocks (Or re purpose Rust for this?)
Holy Fire Thaum spell deals damage and heals caster
Shockwave High AoE damage to targets within 3 squares of caster plus push back effect
Greater Night Friends I just love Night Friends, always have since 90s.
Magic Missiles Shoots 3 high damage missiles, targets chosen randomly
Stoneskin Doubles caster’s Armor Rating for X rounds
Duach's Blessing Doubles caster's necro SDM for X rounds (only castable in combat)
Enid's Blessing Same but Thaum
Despothe's Blessing Same same but Elem
Now I got more complicated o.O
Duach’s Bane Single target fire damage less than DV but if it kills something it summons you a daemon
Bloodlust Give friendly target +MDM % but -Armor Rating
Corruption Mass acid damage and -Armor Rating
Chain Lightning Single target electric damage, if it kills enemy, also blasts all other enemies for increased damage
Demonic Ritual Super high single target damage but X number of party members die upon cast (could include summons for a build up type effect)
Giant Growth Cast on summon to increase MDM%. Would be fun if it actually made them bigger but that sounds hard.
Shrink Reduce target’s MDM%