Overworld Bosses/Skill Baubles

Started by LordBrant

LordBrant

Just a quick thought on overworld bosses…

What do people think about eliminating the announcement, change the skill bauble drop rate to slightly more rare then GLKs and having the bosses spawn more frequently but would require you to roam the areas?

Here are my reasons:
1) Skill baubles are in high demand
2) Trinkets have decreased in value and it seems harder to get the buildpoints to learn the skills then to actually find the skill baubles
3) The competition for overworld bosses is ridiculous - competition isnt bad, but it is unfortunate if it hurts community morale
4) In addition, decrease the drop rates of other rare items from overworld bosses commensurate with increased spawn rate

At the very least, I would eliminate announcements of the bosses spawning - would love to hear thoughts on that as well

Thanks

Zangulas

I think the boss system is good now especially with them having 2 to 4 spawn at a time. Competition is just crazy high right now with the release of the master reagents. The other non master reagent bosses are still pretty easy to find in kill. They’ve also increased the rate that they spawn. I do agree that the skill bauble drop rates are terrible now and that’s the main issue. People like the competition overall, some are faster than others and you see the same names over and over again. Lock ours would be good, but I think that would be way too complicated. What you are describing is basically turning the Workd Bosses into dungeons where people have to basically grind an area until they find what they need. It’ll get better. Give it a month.