Prestige Only Gear

Started by StuckIn1995

StuckIn1995

It would be nice to have prestige only gear to help early game and also create some unique leveling gear.

For example:

1st Prestige: Veterans Robe
AR: 50
Counts as bracer, leg, and chest slot armor
+3 Strength
+3 Dex
Immolation
+1 Endurance
Cannot be enchanted
+15% XP Gained
———————————————-
2nd Prestige: Veterans Helmet
AR: 70
+1 Str, +1 Dex
Poison Resistance, Fire Resistance, Cold Resistance, Nourishment
Cannot be enchanted
+10% XP Gain
———————————————-
3rd Prestige: Veteran's Signet (ring)
+1 Str, +1 Dex, +1 Endurance
Acid Resistance, Lightning Resistance, Regeneration
cannot be enchanted
+5% XP
———————————————-
4th Prestige: Belt of the Immortal
+1 Dex, +1 Str, +1 Endurance, +Regeneration
10% more capacity bonus than belt of carrying
Cannot be enchanted

StuckIn1995

These items wouldn't break the game or be super amazing in pvp or whatever but would create some pretty unique bonus XP items for leveling after prestige and chase items long term.

Zewpi

I like the idea of prestige gear innately - as in gear progression beyond 1k. However, do you really need heirloom bonus exp gear? By the time you level to 1k one time you will have ample time/resources to buy all the level 1/300/600+ gear you desire before you prestige so when you do prestige you’ll have the very best gear at every point if you invest in it which will basically leave you as a twink 1-1k again.

Also +3/+3 stats is insanely strong especially on all your main slots, not to mention the free end. Also the zero risk (unenchantable) nature of this would negatively affect the economy massively. There’s just no reason for any of these items to exist really.

Neeley

I believe they were talking about whether or not to make each tier of prestige have exp penalties. These items would belie their vision of how prestige progression should go and make it feel like you can't play WITHOUT these items which feels bad when you are the level to put on your signets and class specific helms etc. I think they would be fine items without the exp bonus so you don't have to have so much old gear laying a around for each stage of leveling after prestige.

I do, however, really like the robe idea of the first prestige, but I would take off any bonux exp stat and put on MDM or SDM equivialent to the item it replaces at familiar level.

Neeley

I believe the 3 str/dex is to emulate the 3 str and 3 dex you would be enchanting onto the 3 pieces of armor the robe is replacing and the endurance is just a bonus (not game breaking since you wouldn't wear it by time you hit 300 or so).

StuckIn1995

@Zewpi It is replacing enchantments. Covers multiple body slots (4) but only gives +3, and only has 50 AR for those slots, it is not effective end game or over powered the +1 End would be okay, but once again you sacrifice AR and cant have full shields, and no damage bonus its not an end game item. I do not think a total of +25% bonus XP across FOUR THOUSAND levels is overpowered. You get +10% PER player you group with in dungeons. This is basically convenience gear with small bonuses to XP, you only get 1 item per 1000 levels, and would not use them at end game trust me. That said, I doubt my version would be anything close to what is implemented its just an example. Without this kind of gear (which is fine) you're just going to keep wearing the same crap over and over. Other than being decent gear from 1-300 (with some continued use for XP bonuses) these would mostly be prestigious items if dyed something special for prestige players to show off what stage they are in.

StuckIn1995

I believe they were talking about whether or not to make each tier of prestige have exp penalties. These items would belie their vision of how prestige progression should go and make it feel like you can't play WITHOUT these items which feels bad when you are the level to put on your signets and class specific helms etc. I think they would be fine items without the exp bonus so you don't have to have so much old gear laying a around for each stage of leveling after prestige.

I do, however, really like the robe idea of the first prestige, but I would take off any bonux exp stat and put on MDM or SDM equivialent to the item it replaces at familiar level.

I really hope they aren't going to do XP penalties for each prestige. I already think resetting to level 1 is super uninspiring and lame system. Instead of doing something like D3 paragon levels or extending the end game for players, you're going to restart and spend time wasted in crappy low end dungeons that have terrible drops and loot tables. It really is just extra grind at the easiest and lowest common denominator.

If they added a secondary prestige level system at 1,000. With another let's say 5,000 levels, each level takes 15K XP and every 500 levels you get a new perk, or +1 attribute, or special baldric, eventually unlocking some kind of really good perk and baldric at 5000 prestige level. They could then focus on extending end game creating prestige only dungeons and areas, and more difficult dungeons. They wouldn't need to keep giving HP per level or really change the meta game much to do this, and people could still be making money and farming good loot tables/progressing. But, that's just my opinion.

IE: Armor that requires level 1000 + Prestige Level 1000, or weapon imbuements like cast on hit or +1atk that require prestige level 2000. etc etc. powerful but not too gamebreaking. A version of Enids blessing type spell that also casts invulnerability for 30K mana that requires prestige level 2000+, mabons force flee as a prestige level 5000 reward, so many things you could do to extend instead of just reset.

Neeley

Resetting to level 1 should (in theory) allow you to play with lower level players. The prestige system should open up new gear options, dungeons, as well as new abilities you can select from with each prestige. Check out the gear changes thread and there is a post in there on proposed prestige rewards for each class.

Zewpi

I did misread the first section and assumed it got 3/3 in each slot. That’s my fault. However I still don’t see a real practical reason to put the effort into creating these. The last prestige leak mentioned the increased exp requirement of each prestige, a +exp item (if it existed) would feel mandatory (as Neeley already mentioned). I understand adding a cosmetic symbol for each prestige (they did this with baldrics on MW) and I have no idea if they already have plans for this. I do still stand by prestige gear though, and progression beyond 1k instead of adding things to be used while you re-level, as the original 1-1k gear is already there, and adding reusability to it stimulates the market - everyone who wants to level quickly will want their full sets of each set ready for prestiging instead of only the most powerful available - with items blowing up and BoE it is much more helpful to the long term economic state than unblowable + untradeable gear.

That all being said - the only + exp items I’d like to see would only work on your first 1-1k and would be tradeable between your linked accounts, so you can level up your own alts to their first prestige a bit quicker - but all prestige levelling should be with only the available exp bonuses through hot zones and such.

Malevolent

My concern is that if we continue to solely focus on the heavy-grinding aspect of the game (via prestige gear), I fear that the longevity might be compromised. Most of my enjoyment in the Realm has been through trading and the economy already is not a very thriving environment. There are many successful games out there that focus on grinding and have great character progression. However, in my opinion, the social aspects of the Realm are what sets it apart (besides being a hallowed nostalgia bomb).

I'm not saying we are on the wrong path. I am having a blast on the new server and look forward to our future. I just want to point out that there are more play styles in the community than grinding, or at least there were in the past. I hope to see these thrive as well.

StuckIn1995

@Malevolent oh believe me, I think the prestige idea is terrible as a reset to level 1. but if we're going to do that (and they aren't soliciting opinions and didn't care how the community would have wanted it done) then we might as well consider features that might make it more fun (like have some good XP boosting / prestige set armor to look forward to) otherwise its just level to 1k over and over for a perk. I think blood shard (rng reducing system) and paragon levels (end game extention) from D3 would have been the way to go, the only other games I can think of that literally just reset you to level 1 are grindy eastern MMOs that never had much success. That said, my friends who haven't stopped playing yet are very excited to prestige lol

Brancrese

It's a pretty good idea, as a way to reward people who prestige, and help them level up quicker the second go around (or use the gear on alts.)

I'd have some concern with it as is, as the stats on this would make this stuff the best gear in the game. Your proposition here basically makes this stuff better than anything you're getting out of HC right now. I don't agree with that.

Heirloom items work in WoW because it gives you a way to level quickly when you need to, but when you get to end game, the gear in the Xpac/Current tier, is far superior. For this to work, it'd have to follow a similar logic.

Brancrese

My concern is that if we continue to solely focus on the heavy-grinding aspect of the game (via prestige gear), I fear that the longevity might be compromised. Most of my enjoyment in the Realm has been through trading and the economy already is not a very thriving environment. There are many successful games out there that focus on grinding and have great character progression. However, in my opinion, the social aspects of the Realm are what sets it apart (besides being a hallowed nostalgia bomb).

I'm not saying we are on the wrong path. I am having a blast on the new server and look forward to our future. I just want to point out that there are more play styles in the community than grinding, or at least there were in the past. I hope to see these thrive as well.

To be fair I'm not sure there is a "path" yet, as right now, this is basically Legacy realm + Myst changes and some new gear (set armor, 600 weapons.) Not a whole lot else has changed, other than how and where things drop.

We haven't really seen the big picture on where the Development team wants to take the game to modernize it beyond what it's been for 20 years (and primarily still is, with a few tweaks.)

Malevolent

What may seem as small changes actually have a significant impact. There are efficient gold sinks now (mainly Den and insurance) and magical gear is BoE. Those two changes alone have dramatically affected the game's market even in this early stage. On Legacy, gold was inflationary to such an extent that people often would not accept it as a form of payment and item trades were heavily favored. Now gold has much more value, yet there are a lack of items in the market because of BoE.

My point isn't to highlight the game's economic state, but instead to use it as an example that changes, even if deemed trivial, make a big impact. I doubt I'm alone in my wishes to see our community grow. The intent of my response is that I hope we can strengthen areas in the game in which I believe set us apart from other games, and in my opinion, those are the social elements.