Please consider reducing the % chance to flee from PvP.
It's so rare to find someone /yes. Then it's near impossible to tag them with F12. Then they need to be encumbered for a chance to myst them before they flee and they'll likely resist the cast anyways. Once they've fled they're gone with F12.
There should be some consequence to going /yescombat and then traveling overworld, like any.
And there should be some reward to going /yescombat. Whether that's in higher pickpocket rewards or potentially something with the top tier world bosses and/or the "treasure hunting" on the trello board.
PS - Mind Shackle also does not work.
Thank you for your time.