Quality of life (for all classes)

Started by Onaven

Onaven

It was recently discussed about the changes to shift since the latest patch, and how there will be adjustments and tweaks to help balance out the survivability of wizards. This brought up the point that groups running multiple wizards and in some cases full groups and their devastating power to be able to 1-2 round most fights being fully/properly geared. I argued the fact that you would never see this with a group of all hitters.

While hitters have more heath and do less damage it doesn't necessarily translate to more survivability, just longer fights. Obviously the point of TRO is to have fun, and some people enjoy playing whatever class they want. Then there are the content pushers that will go the min/max route building the best meta possible to clear as much content fast as possible. While I don't think shift needs adjusted at all I believe the huge out cry after the nerf is due to mainly the content pushers not being as efficient as they once were. Wizard classes specifically AIEWiz (or a slight variation) are by far the power houses of this game, and I'm sure some remember a long time ago wizards were reduced to nothing more than Freeze/Healers. I don't think you can effectively or efficiently clear any content in this game without wizards which makes them vital to playing. If my wiz goes down or I leave him a room behind my fight gets a LOT harder, and sometimes even resulting in a wipe.

Which brings me to my actual point and title of this post, quality of life for all classes. I think the bigger issue is trying to properly balance other classes and builds so people can play and experiment with new builds and still be just as efficient as full wizards (or thieves). I currently run 3 hitters and one wiz. I have a ASGWar, AEOWar (who uses 1h) ADET (who uses 1h) and an AIEW. I Love these toons and I have a lot of fun playing them, but I know if I ran 3 wizards and 1 hitter, or 4 wizards I could be a lot more effective in my hunting. A lot of this goes back to a long time ago when the meta was 1 hitter 1 wiz. I would love to see Rat Lab expand on some new builds or hybrid classes. Buff or enhance 1H weapons make them more viable for content. Give everyone the same percent chance to shrug myst spells. Give people viable options to push and clear content without having to go full wiz or thief. This game is great and fun, but I would love to see other classes be able to stand toe to toe with wizards and be able to be in the same ranks as them…(Sorry if I rambled a bit)

TLDR - Wizzies are kind of OP especially in full groups, and I think there should be a rebalance especially with 1h weapons to make other/new class builds close or equally as viable as the wizards.

Malevolent

Well said. Regarding balancing all classes to be viable, I think progress has been made toward that goal one patch at a time. As far as a specific opinion, I feel that Warriors would have been a good choice for the adornment group dmg buff while Adventurer's would fit well with a taunt mechanism. My reasoning is that most Warrior builds focus on dmg using 2h weapons while most Adventurer's run sword and board (with exceptions of course). Just my personal opinion regarding the niche those classes fit into. Full disclosure: I have one of each class at 2k, so I'm not biased.

Zangulas

These new skill books, especially adornment, should be based less on starting class and more based on the amount of Str, Dex, End, & Int you have. For example: Adornment could require 18 base strength and 10 base int. So you would have to specialize to get the advantage.