Salrog
I love the coming update but had some mechanics questions so I don't have to buy multiple respecs (provided you can prestige respec)
Questions on new skills:
[b]Prestige Skills
Veteran (6) Sorcery
Veteran (6) Elementalism
Veteran (6) Mysticism
Veteran (6) Necromancy[/b]
Do these scale manipulatively with SDM or additively, how much?
[b]Veteran (6) Meditation[/b]
Is this 15% SDM like other ranks?
[b]Veteran (6) Theurgism[/b]
What does this do? How much SDM do each of the other 5 ranks give?
[b]Veteran (6) Short Swords
Veteran (6) Two-Handed weapons
Veteran (6) Long Sword
Veteran (6) Dagger
Veteran (6) Unarmed Combat[/b]
Do these just give an extra attack?
[b]Veteran (6) Shield Usage[/b]
Does this just give an extra block? Does it increase block chance further?
[b]Veteran (6) Critical Strike[/b]
Is there a cap on critical strike? How is calculated? How does getting level 6+ improve it?
[b]Veteran (6) Acrobatics[/b]
Is there a cap on Acrobatics? How is your dodge chance calculated? Is this just an extra dodge?
[b]Veteran (6) Disarm Traps[/b]
[b]Veteran (6) Lockpicking[/b]
What do these do?
[b]Prestige Attributes
Sorcerer's Attunement: Ability to 6x items[/b]
Does this do anything for the success of enchanting 1-5x? What's the odds of 6xing something?
[b]Melee Perfection: Permanent +1 Attack[/b]
Is this different than what we get for getting a 6th skill point in a weapon, outside of it working for all weapons?
[b]Agile Perfection: Permanent +1 Dodge[/b]
Is this better than getting a 6th rank in acrobatics? Different somehow?
[b]Adventurer's Might: Increased carrying capacity[/b]
How much does it increase it by? Does it stack with BoC/Fin Belt?
[/b]Prestige Abilities[/b]
[b]Summon Elemental: Summons an Elemental for your party[/b]
Is it a random elemental? What HP / Damage can we expect?
[b]Poison Barrage: Mass poison bolts with high poison damage[/b]
Does this have the same multiplier as the current poison bolt? What is the multiplier if not?
[b]Mass Heal: Heals your entire party with a mini heal[/b]
Does this have the same multiplier as heal? What is the multiplier if not?
[b]Cleave: When using a two handed weapon ability to hit multiple targets within weapon range[/b]
How does this work? What % damage is cleaved? Full? Half? How many square range or just up to max weapon range?
[b]Warrior's Charge: Charges at an enemy and stuns them for 3 rounds[/b]
Can we shrug this on the first hit? Does free will help? Does it always last its full duration?
[b]Bleed Attack: When using a dagger or claw ability to cause target to bleed for 3 rounds. Target cannot be healed while bleed is active.[/b]
Is there any counter to this outside of not being hit for 3 rounds?
[b]Adventurer's Adornment: Spell that buffs entire parties melee damage by 15% for set duration based on SDM[/b]
Can this be cast outside of combat? How long can we expect this to last at 50 sdm? 100 sdm? 150 sdm?
Thank again you guys are the best!