What if I told you I hated your favorite weapon or your favorite piece of gear and I thought it should be removed from the game and no one else should be able to use it simply because I don't like it and I don't like how it affects your playing style
Well if you were removing it because you didn't like it, that's one thing, but if you were removing it because it doesn't match a) class philosophy b) class balance c) straight up busted d).. you get the idea. If it was unbalanced in any way I wouldn't care if it got removed, because ultimately it should never have existed in the first place. The game has a lot of out-dated ideas and concepts, though mechanically it's mostly sound. The aforementioned mechanics (stun/hold/myst in general, Freezing, AOE, Healing, any skill interactions) need to be added to other classes in some way to keep it interesting. Having one button on 3 classes and 120 on another just doesn't make sense.
The game being open world has nothing to do with balance. WoW is open world, yet every class in it has roughly the same utility, dps and control aspects - and yet, each of them does it in a way that's unique to their class instead of copy/pasting the same buttons. WoW has hundreds of dungeons, raids, yet, they're all balanced appropriately. Yes, it's still an open world. There are many options and choices you make while you explore the open world, and you MAY choose to play however you see fit. The game however, at it's core, must be balanced for equality, that means each player - regardless of their choices along the way - when they reach the end game, they should be capable of being just as useful as anyone else they group with. This again, to reiterate, has nothing to do with the open world aspects of the game. When it comes to the main PvE elements, every class should have something useful in their kit to make them appealing to play. There are many many many players who prefer warriors or rogue type characters - who after seeing the options available on the market in 2018 will take a look at the realms warrior / rogue (thief) and just think.. Why would I play a game where I can only press attack, when I have 50-60 abilities in every other representation of my class in basically every other game on the market. I WANT so bad for the realm to succeed and grow, but having a single class that can literally do it all, and well, I just fear it will not happen.
The game MUST be balanced around the people who min-max their characters, it has to be balanced around the greatest common divisor as opposed to the lowest common denominator. If a game is balanced around the more casual players, the people who do min-max and play in a purely optimised fashion reap benefits that can ruin a games economy for anyone who doesn't do what they do and make it incredibly difficult for there to be any challenging content created by the developers.
You go on about choices here and there, in fact, basically your entire argument is about choices. Yet It's not really a choice about using the abilities, it's choosing if you want to actually survive a round or not. You either use both and live or you don't. That's pretty much all it comes down to, you talk about it as if it's philosophical, as if your character is the type of person who uses invuln and shift or he isn't.. Like.. It doesn't really change your roleplay whatsoever. It's just an incredibly powerful combination of abilities. Arguably too powerful. Yet, sadly I still find myself responding to you in this thread, just to prove a point. Not so much about the combo any longer as I never truly believed in the suggestion in the first place. At least not in the OP's form.
I don't think we'll ever agree on what each of us think "balance" is, I prefer my games with more challenge and interaction than what the realm is currently giving me - though I still love the game at it's core for all the nostalgia it has. Mechanically for it's age it's incredibly solid, but it's development team had no idea how the game market would change in it's demands in 22 years, and i suppose a lot of the people who've come back are the same market the game was created for in 1996, and it's awesome to see that support there, but I do think the game has to see big changes if it's ever going to see growth.