Spells that need changed

Started by Legion

Legion

Cornucopia, now it's useless with no hunger/thirst
Loyalty shift/Mass loyalty shift is broken and even IF you shift them they still attack you
Warp mind and does a typical 30-ish damage at 204 with myst 6
Fumble/Mass fumble is useless as it doesn't work on 90% of things you WANT to fumble.Fufu, Tulor, Raiders in Underground, Parm etc etc all immune.
Poison Blast it's even weaker than the base level Poison bolt
Summon-Undead/Faery etc Doesn't seem to scale as well as Monsters summons. Why can a lvl 900 mob summon a Knight when a lvl 2k gets a FQ with 400HP
Stun/Hold AFAIK the only difference is the cast speed. Why does stun exist?
Incinerate What exactly does this do now? Anything?
Mass Rust, only ever seems to last 1 round.
Indestruction. Seems to be broken, Used on an item (Training shield) with 35% Dura, 2 fights later it was 25% dura even while indest was still active.

scaron

incinerate burns items on the target, right?
a lot of what you outlined is true though

Legion

incinerate burns items on the target, right?
a lot of what you outlined is true though

I was told that and rust were removed to avoid griefing. Rust now slows… incin=???

Zangulas

incinerate burns items on the target, right?
a lot of what you outlined is true though

I was told that and rust were removed to avoid griefing. Rust now slows… incin=???

Yes it has but his issue is that it only lasts 1 round.

Good list! They need to make the area affect spells do more damage than the mass effect spells. No point in using a spell like fireball. I also wish Death Touch and Death Wish were useful again. Oh well! I wish the would replace poison blast with some other spell. Just not useful and too many intensive.

Chas

Only rust was changed; incinerate still does what it has always done (tho more items have been made immune)

I think that eating/being fed/nourish should be modified to give some kind of buff. There are so many items with Nourish stat that now do nothing. If they were to change this then cornucopia wouldn't need changing.

I don't exactly know what to suggest being fed do. Act as a regen stack?

I agree with most of the others.

Legion

I guess I'll add Iron chains to the mix and Bump this nearly a year later.
Iron chains pulls targets which is cool, but it wastes the rest of the round. So it's still useless.
Psychic Orb still does sub 300 dmg completely maxxed out.
"Rust" Cannot be extended.
Necromancy "Banish" no longer works ( it used to be used to unsummon your own creatures)
Fumble really should just be removed from the game at this point. It works on exactly 2 enemies.
EQ seems as though it no longer has a chance to stun.
When can we get a summon Elem 2? Or summon Greater Undead prestige spells?
How about a prestige Thaum summon?

StuckIn1995

Really would be great if some of these spells could be re-worked or re-done. Not sure how much work it would be but we're also missing abilities for many level 7 branches.

Would be nice to see a "Mass Shift" added as a level 7 sorcery spell - maybe outside combat cloud only - lasts max of 6 rounds so its not too OP or something.

Would like to see Elphame's Justice re-worked. Maybe it damages good and evil but not nuetral mobs? similar to a mass drain or wog but for sorcery.

But alas this post is from june 2019 and we have challenger mode being worked on :p

Shmaboo

As someone who plays on the challenge server, I challenge the assertion that challenger mode is being worked on. No progress has occurred in well over a month, and the last update did not address known bugs that affect game play. Instead, it replaced fire, ice and electric perms on new drops with acid, holy and dark. Acid works like other perms did, holy is a proc, and dark does nothing. Not a thing. I asked about it three weeks ago in the test server forum… crickets.