causabelli
I have been using some free accounts to play around with different build ideas. Anyone else doing this? What builds are folks using for adventurers nowadays. would love to hear more ideas onbuilds other than aief, asgw or adet.
I have been using some free accounts to play around with different build ideas. Anyone else doing this? What builds are folks using for adventurers nowadays. would love to hear more ideas onbuilds other than aief, asgw or adet.
All Intelligence Human Wizards are pretty badass. They trade out the maxed Int and Dex for Str and Con (twice as much as AIEW). My human is wearing 100% AR gear, a shield, and a longsword and I friggen rock!
I made an all intell giant wiz. I like the combo of tank and intell. Her movement rate isn't too bad. I put dex on all her stuff. And she has better health than my elf wiz, and can carry more, too.
From an optimization standpoint, the problem with trying to play a hybrid or “adventurer” build is that you still only get one action per round. Do you cast a damaging spell or do you attack with a weapon? Well, because you’re a hybrid, both of those are worse options than what a specialized character would do.
If you don’t care about this kind of optimization, then the problem doesn’t really apply. However, if you do care but still want to make it work, here are a couple options to consider:
if your opponent melees, and you cast a relatively fast spell, you can get counterattacks against the attacks they perform later in the round. This is a bit narrow and you’ll have to choose your enemies all the time, but it’s probably the most efficient way to stay on theme. Especially with the potential to use big 2 handed weapons with high spell school SDMs, this is more viable now than ever before in classic Realm
while mixing melee and magic comes at a cost, a melee build can extract more damage out of combinations of STR/DEX that allow for a high MDM from STR but also good accuracy and crit from dex
while running high intelligence on a melee build to try to cast spells sometimes is questionable, some INT to assist with shrugging myst spells and even to cast them when it’s crticislly more important than dealing damage is not wasted
in scenarios where all enemies are not dying in one round, endurance benefits all types of characters
adding DEX to a solo or small group wizard, or especially a PvP wizard, gives you the potential of landing myst spells and heals before your opponents can cripple or kill your own party members, and often even to apply the last few points of damage with a fast spell before an opponent can heal
That's why I like playing a Hybrid. It makes you have to think more and plan out your strategy. It can make the fights more challenging. My main toon only fights with about 140 to 147% SDM. Her Myst doesn't always work well, so I'm forced to summon and try other stuff. But it makes it more interesting.
I mean, no one's myst works well in high level PvE content ;)
Playing with a mix of MDM and SDM generally serves no purpose though. If you want to intentionally handicap yourself then that's fine I guess. But "Hmm, should I light dart for 1.5k or melee for 1.5k?" when a dedicated character just does one of those every time for twice as much? It's the illusion of choice.
I think I have an all strength human Adv. could be wrong. Base stats are 18, 10, 10, 10. With pretty basic enchanted gear, AoC, 2 RoE, im at 29, 21, 10, 15. If I switch an RoE for RoI I loose 2 end. and gain 3 int.
It gives me 55%- 81% SDM which I use for healing and holding. 247% MDM throw in the Sword of Tiwaz and I can hold my own.
For the longest time I thought I was an all strength human wiz. until I popped up on the adventurer leaderboard.
If you always play the same stats and play the same way, it gets old real fast, it gets boring. Mixing it up with hybrid stats makes it more fun. I wouldn't say it's handicapping or serves no purpose. But what I would say is, these kind of toons are absolutely not meant to really solo high level caves or really last much in them at all, even grouped. Hybrids are very good for low to just about mid level caves. They keep it interesting and they're good for simple gear hunting. But I wouldn't take one into Maze or GH. They will never hit well, nor will they really cast that well. They're going to brick around level 350. Maybe you can squeak alittle more out of them, but what I've found is, they should probably be retired around there. For higher level caves, you do want the full stat toons with full gear.
And that's all I'm saying really. As I mentioned above, if you don't want to hyper-optimize your character then don't feel obligated to. Just know that hybrids function at a substantially lower power level, so if you're looking for something that performs just as well as niche builds but in a different way, you won't get that.
So on the task of Adventurers, I was making an AEGW and noticed that it's a minor difference between Fighers and Adventurers for Giants. You drop a couple points in Int and End, but you make it up in Int. If that's something that interests you, it's not too shabby.
I have an all str orc ADV with 1 point in Intel for extra round of stun. big help when the group wiz dies and people need heals.
I think I have an all strength human Adv. could be wrong. Base stats are 18, 10, 10, 10. With pretty basic enchanted gear, AoC, 2 RoE, im at 29, 21, 10, 15. If I switch an RoE for RoI I loose 2 end. and gain 3 int.
It gives me 55%- 81% SDM which I use for healing and holding. 247% MDM throw in the Sword of Tiwaz and I can hold my own.
For the longest time I thought I was an all strength human wiz. until I popped up on the adventurer leaderboard.
I may have to try this. I've never rolled a human and never purposely made an adv…my highest character until recently was a ASGA. But that's only because I forgot to change his class. Back to the point though, your build sounds quite amusing. Basically still play like a usual hitter, but with enough sdm to potentially hold something off long enough for an extra heal. My question is: what kinda armor and shield do you use? I'm guessing go for warlords if I plan on basically playing it like a hitter. Just not sure what to wear while I hunt for the pieces. My guess is myth but feel free to correct me.
I may have to try this. I've never rolled a human and never purposely made an adv…my highest character until recently was a ASGA. But that's only because I forgot to change his class. Back to the point though, your build sounds quite amusing. Basically still play like a usual hitter, but with enough sdm to potentially hold something off long enough for an extra heal. My question is: what kinda armor and shield do you use? I'm guessing go for warlords if I plan on basically playing it like a hitter. Just not sure what to wear while I hunt for the pieces. My guess is myth but feel free to correct me.
I've recently pulled Warlords out of WA and Ogre Caverns. WA gives bands, OC gives helmets. I think the boots are IH.
I know where to get them, I just wasn't sure what to wear in the meantime
The weight of the armor affects your movement rate, how fast you move in battle. I've always gone with lighter. Even though, the heavier the armor, the less HP you lose when hit, I think lighter is better, plus you can carry more. It all depends on if you can afford to tank with lighter armor. If you have enough HP, I'd go with myth.
i wear full WL gear. thinking abut using ass set to help with movment speed
I think I have an all strength human Adv. could be wrong. Base stats are 18, 10, 10, 10. With pretty basic enchanted gear, AoC, 2 RoE, im at 29, 21, 10, 15. If I switch an RoE for RoI I loose 2 end. and gain 3 int.
It gives me 55%- 81% SDM which I use for healing and holding. 247% MDM throw in the Sword of Tiwaz and I can hold my own.
For the longest time I thought I was an all strength human wiz. until I popped up on the adventurer leaderboard.
I may have to try this. I've never rolled a human and never purposely made an adv…my highest character until recently was a ASGA. But that's only because I forgot to change his class. Back to the point though, your build sounds quite amusing. Basically still play like a usual hitter, but with enough sdm to potentially hold something off long enough for an extra heal. My question is: what kinda armor and shield do you use? I'm guessing go for warlords if I plan on basically playing it like a hitter. Just not sure what to wear while I hunt for the pieces. My guess is myth but feel free to correct me.
I actually just switched to a Blessed Warhammer so no shield atm but I was just using adm tower shield. I do take more damage without the shield . I get the thaum boost from the weapon so yeah ill probably mix match warlord and windwalker gear.
Ah, thanks! Seems like there's a lot of decision making with advs
I made an ADV recently, all intel human (10/10/18/10) so far it's pretty fun. I've been playing him as a fist users. His chanted stats end up (22/22/18/15) with RoEs and an AoC on. He's only about 160, so I haven't learned enough magic schools yet to swap out for intel gear.
But overall, he has enough Dex to hit reasonably well with fist, enough Str to wear full AR gear, and keep full movement/attacks, and enough End to handle a few hits. I don't know how it will work end game, and Sidhe's point is probably true. But ultimately, I think it's fun to have a hybrid char, and do something a little different. Also, I hold out hope that balance changes are coming for ADVs/Hybrids, as devs seem very aware that they're underpowered vs. pure build chars. So I figure it won't hurt to have one, if/when that time comes.
I made a 14-14-10-10 human adventurer that is my sword and boarder. I have been 2 boxing him with my pure build guys and he complements all of them nicely. Vulcan Edge + magic shield, mythril + warlord gear, Endurance and Intel rings + AOC and he seems to survive ok. Was a bit of a struggle early on but he just broke lvl 200 and is starting to shine with some major skills maxxed. He is my red-headed stepchild that I just can't ignore.
My H ADV is also 14-14-10-10, Its ok, he runs with giant warriors and and elf wizard, so he never stands out. To make him less squishy I put him in plate but it seems to make him so slow now. I hope one day the thief and adventurer get their day in the sun.
All Intelligence Human Wizards are pretty badass. They trade out the maxed Int and Dex for Str and Con (twice as much as AIEW). My human is wearing 100% AR gear, a shield, and a longsword and I friggen rock!
I had considered this, and ran the numbers. The HoI makes a big difference here. I don't have an accurate SDM chart and I'm at work, so I can't check the numbers on my toons.
AIHW - Base 6/11/22/9 - With full intel set (+6 intel) - you hit 28 int - 170ish(?) SDM (Need to check this #, I can't find SDM chart)
AIHA - Base 10/10/18/10 - Full intel/One endurance (ex: Two Int/1Endurance Ring/ammy + HoI) give +6 Int, +3 End - So you end up with 24 Int/13 endurance - SDM is 140ish (again need to check exact #s and dont' have an SDM chart handy)
So basically, AIHW is a vastly underrated toon for non-enchanters.
However, if you want a true "Hybrid caster" or what I like to call the "Battlemage", then the Adv, due to their ability to gain the extra Int from HoI, and therefore utilize and End item, really shines. You gain +4 Str/+4 End, a huge difference, as you can wear full Warlord gear, without sacrificing any mobility, and accomplish getting a +200 MDM, with a 140(ish) SDM, and still have a reasonable health pool, this is big. Also since Str/Dex is even, you have weapon flexibility with this char. They would have the same MDM with longsword/2H, or with Fist or thrower, and you can even go shortsword, since your Int stat will end up near the same (with full chants, Str/Dex/Int end up 22-24, depending on how many extra Str/Dex chants you get) your options are limitless. Future gear changes will (hopefully) bring the Adv into even further viability. Which is exactly why I'm leveling one.
(Edit: my numbers were off an AIHW at first as I had it at 24 base int, when it should be 22)
My Hybrid is an all intell giant wiz. I did her for the endur so she could cast and tank. It's not a bad combo, and she can carry more than if she were human. The next one I'm thinking of doing is maybe an all intell high dex thief elf, so you get casting but they move faster. I wonder if anyone's tried a giant thief? That would be an odd one. Any time I made a human, I usually went more for str, but now that we have different changes to sdm and armor, I'd want to up the intell on it.