We've been talking a lot over the last few weeks about the current balance of items in the game. With this topic I would like to be as transparent with you all as possible. Below you will find proposed changes to the item progressions in the game. Please when responding to this thread let's keep it civil, and try and provide constructive feedback. Let's not get hung up on current item values or what you've paid for an item. Think long term … these changes are big and we want the support of the community before implementation.
It seems that with the current sets only offering single SDM increases for each spell circle it is underwhelming for Casters to wear and unfair that melee characters all benefit from +MDM. As a compromise we are proposing the changes to the armor sets as noted in the below table:
|Familiar||No Change.||In addition to +5% MDM, +5% Armor Pierce.||Change from +5% MDM to +10%.||1|
|Proficient||In addition to +10% Class SDM, +5% to the remaining two.||In addition to +10% MDM, +5% Armor Pierce.||Change from +10% MDM to +15%.||250|
|Expert||In addition to +15% Class SDM, +10% to the remaining two.||In addition to +15% MDM, +5% Armor Pierce.||Change from +15% MDM to +20%.||500|
|Master||In addition to +20% Class SDM, +15% to the remaining two.||In addition to +20% MDM, +10% Armor Pierce, +5% All SR.||Change from +20% MDM to +25% and +5% all SR.||750|
|Grand-Master||In addition to +25% Class SDM, +20% to the remaining two.||In addition to +25% MDM, +15% Armor Pierce, +10% All SR.||Change from +25% MDM to +30% and +10% all SR.||1000|
Armor Set Individual Piece Affects
Applying stats to new armor pieces will allow for players to feel more rewarded when finding these rare set pieces. I think it's important that we capitalize on this to create an authentic thrill for the players based on the particular piece to their set.
|Chest||Proc Lesser Shield|
|Legs||5% Armor Reinforcement (Crit Strike Mitigation)|
Class Specific Helms
Thieve's were lacking a class specific helm, and with the recent buff to Helm of Intel we now have room to adjust.
|Wizard||Mage's Hat||+15% Thaum / Elem / Necro SDM, +10% all SR, +Dodge, +Retention, +Free Will.||425|
|Adventurer||Helm of Intel||+10% Thaum / Elem / Necro SDM, +10% MDM, +10% all SR, +Intel, +Retention, +Free Will, +Attack, +Dodge.||425|
|Thief||Thief's Mask||+5% Thaum / Elem / Necro SDM, +15% MDM, +5% Armor Pierce, +10% all SR, +Attack, +Retention, +Free Will.||425|
|Warrior||Warrior's Helm||+20% MDM, +5% Armor Pierce, +10% all SR, +Attack, +Retention, +Free Will.||425|
Non-Class Specific Rare Helms
These helms were all created by NG and we're having a hard time fitting them in with our game progression model. Moving the level requirements around and evening out the affects applied to these helms will increase value and utility.
|Helm of Khan||Broad Stat Range Useability||+10% MDM, +10% all SR, 95AR, +Attack, +Endurance, +Retention, Proc Greater Shield.||750|
|Berserker's Helm||High Risk Damage Output||+20% MDM, 95AR, +Strength, +Retention, +Proc Berserk.||750|
|Hood of Shifting||Defensive Caster||+5% Thaum / Elem / Necro SDM, +10% all SR, 25AR, +Dodge, +Endurance, +5% Melee Phase, Proc Shift.||750|
|Conquerer's Helm||General Purpose Offensive Helm||+10% Thaum / Elem / Necro SDM, +10% MDM, +10% all SR, 95AR, +Dodge, +Strength, +Dexterity, +Retention.||500|
|Fianna's Helm||General Purpose Offensive Helm||+10% Thaum / Elem / Necro SDM, +10% MDM, +10% all SR, 95AR, +Dodge, +Strength, +Dexterity, +Retention.||500|
|Helm of Defense||General Purpose Defensive Helm||+10% all SR, 100AR, +Dodge, +Endurance, Proc Greater Shield.||250|
|Nightmare Helm||General Purpose DMP - DMP is essential at low levels while having low hp pool||+5% Thaum / Elem / Necro SDM, +5% all SR, 85AR, DMP.||250|
|Helm of Predator||General Purpose Basic Melee||85AR, +Attack, +Nourishment.||1|
|Ranger's Helm||General Purpose Basic Melee||85AR, +Attack, +Nourishment.||1|
|Jester's Hat||General Purpose Non-Melee||25AR, +Dodge, +Nourishment.||1|
|Courtier Hat||General Purpose Non-Melee||25AR, +Dodge, +Nourishment.||1|