With each prestige the XP the player receives will be reduced.
Went over this on the discord, personally I am ok with it as long as the exp increase isn't absolutely giant, as like @Khego said, the only people it will frustrate / gate are the very casual players which may limit the majority of the playerbase accessing the system - especially the later tiers of prestige. Whereas the hardcore will get there regardless how the exp scales. Though I do believe there should be some difficulty ramp in progressing as SLord showed us on MW how quickly you can prestige if you really want to so this ones entirely in your court.
Warrior's Bastion (cast Warrior spell): Absorb's Damage taken by entire team and diverts said damage to the caster for one round.
Melee Perfection: Adds a permanent +1 Attack affect to the character.
Upgrade two-handed weapons to Skill 6 (Veteran): 10% Chance for two-handed weapon to cleave (AoE)
The warrior ones seem well thought out, i.e. : You have a tank one, a pure dps one and a "utility" aoe ability. Awesome, in isolation.
Thief
Thief's Haste (cast Thief spell): Increase movement rate of the character by a multiple of two for three rounds.
Agile Perfection: Adds a permanent +1 Dodge affect to the character.
Upgrade one handed weapon skill to Skill 6 (Veteran): If skill is claw or dagger chance to bleed target, target cannot be healed while bleeding. Target must use "Healing" skill to close the wound.
Thief you have two utility options and a defensive even though I would never pick a thief for it's defensive capabilities. It has "meh" armour and hp pool compared to a warrior and should really have a pure dps option, but perhaps that's just me; +1 dodge is very very weak. Also "Increase movement rate of the character by a multiple of two for three rounds" of THE character - as in the one casting? Assuming it's a thief it will have high enough movement to catch any target anyway, and boosting someone else for two/three rounds probably isn't even a dps gain by the time you account for the thief not attacking at all the round it uses the ability. The only time it may be useful is boosting your warrior vs a shifting target or if he is rusted. Vs a shifter i'd likely still use my thrower thief anyway given the higher hit rate of dex on those targets. It will probably have pvp applications though. Perhaps Thief's haste should be party wide for 2 rounds? - Would have to test it out personally to see how it really plays into combat scenarios.
- Ignore everything I said about Thief's Haste if it is usable out of combat to pre-buff your party.
Wizard
Thaum Perfection: Ability to cast Mass Heal (Mini Heal Only)
Necro Perfection: Ability to cast Poison Barrage (AoE Poison Bolt)
Elem Perfection: Ability to cast Summon Elemental
Myst Perfection: Ability to cast Cloud of Fog (apply melee phase to the cloud for xx rounds, this is the melee equivalent of anti-magic aura)
Sorcerer's Attunement: Ability to take Sorcery SDM to 201% for the chance to 6x gear
Wizard all sound very cool;
- Thaum could be amazing like a more efficient version of EB - though it could be completely useless depending how "mini" it is.
- Poison barrage, can't really go wrong.
- Summon Elemental could be amazing, and could be incredibly weak depending how well they scale, if they have 20k~ hp like the enemy summons then they'll be amazing in non-banish content.
- Cloud of fog - melee AMA, going to be amazingly powerful when used correctly, though it will perhaps improve the relative power of wizard stacks by a whole lot as there's literally no downside to permanently maintaining it for them, could punish having group diversity.
Features - all awesome.
Shelved ideas - Sad face, but understandable.
I love the ideas going forward, but also agree with a lot of the other people here that it seems as though thief ideas are pretty lacking at least for prestige 1, seems as though there's only one option for pve and one for pvp, whereas the other classes all have great options depending what role you wish to fill. Also seems odd that warriors get the +1 atk even though they scale with attacks far harder than thief given the 2h use + ~400%+ MDM. I love the idea of ADV taking from any of them which is definitely a huge buff to adv, yet still seems balanced.