Epic Weapon Quest

Started by Fio
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Fio

OK so this might be a bit lengthy, but I have been thinking about how to keep players engaged in the game and wanting to play more.

I think that the world boss system is a great addition to the game, it keeps it exciting and people are competing for the kills. Not to mention it sparked a bit of pvp up as well. (Quick suggestion on that, could we make it so that you go /yescombat if you attack a world boss? that might make for more people willing to go /yes, and keep competition fun in getting the bosses with some pvp)

I was thinking a good way to keep people maybe more interested in their chars, and wanting to do the endless grinds that is HC/DP, you could have a multi-tiered weapon quest for your class. It's similar to an idea Final Fantasy 14 does, where once you hit max char level you start a quest with an NPC. He gives you a weapon, you upgrade it etc.

The twist on the idea is it would be more tuned for how the realm is designed, with weapon upgrades being available at level 1-300-600-900-1000, and I assume Prestige 1/2/3/4 once they are all available.

The basic premise of the idea would be, I start my char IcyHotStunna at level 1. I have a scroll in my inventory that starts the beginner quest for my weapon. It involves killing some rats, gathering up some materials, a jug of ale, a rat nug, whatever. You turn the stuff in to an NPC, get a level 1 weapon equivalent to what you would get as a magic weapon drop in a cave (Let's be honest, you are going to be lucky to get a lvl 1 weapon by the time you're ready for a level 300 weapon currently).

Upon upgrading the weapon you are told to come back to said NPC at level 300 to recieve the next part of the quest, and so on, for level 300-600-900-1000.

The level 1000 one would have to be really tough to get, like, kill 100 world bosses. Do 500 heroics type of difficulty, or else it's too easy and people will smash it in 2 days. Once you complete it tho, you get a weapon that is slightly better than what a world drop would be, maybe some bonus stats +mainstat/atk

You could easily carry this over into prestige also, and keep upgrading the weapon to it's final state say a God weapon or something, which would be level 5000.

Also so people don't risk popping something they are working so hard on, the weapon could come say, level 1 it has natural venom, level 300 it has venom/fire, 600 venom/fire/ice, 900 venom/fire/ice/electric, 1000 venom/fire/ice/electric/mainstat OR the option to go acid dmg.

Could be an interesting idea, would be easy to integrate storyline into it, and force people to explore the game a little bit above ground/dungeon's they might not normally run. Not sure if this is the right place to post it but let me know what you think!

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Mlain

so i thought on this. and this is what i got. the quest weapon starting at level 1 would be a good idea. my thought is make it better then adm but a little less the the current lvl 1 magic weapon. so like ADM club being 22-39 damage. and HH being 66-134 make the quest weapon between those. like for this example like 50-110 damage with extra benefits. will make the need for the lvl 1s a little less but still an early improvement. with that being said since there is no weapon past 600. make one for i would say like 750 and make is better then the 600 and improve it. so you could go 1-250-500-750-1000 on the quest chain. after 750 it's way better then the 600 weapons. then once you decide to prestige it will allow you to keep it then grow. so once you hit 1k (2k) the weapon is really good but the quest will be insane. what are your thoughts on this one.? help early but not over powering. then as it grows it becomes really awesome and worth the quests

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Malevolent

I think that the world boss system is a great addition to the game, it keeps it exciting and people are competing for the kills. Not to mention it sparked a bit of pvp up as well. (Quick suggestion on that, could we make it so that you go /yescombat if you attack a world boss? that might make for more people willing to go /yes, and keep competition fun in getting the bosses with some pvp)

This right here is brilliant.

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Shmaboo

There are many players, myself included, that NEVER want to be /yescombat. I consider it a plus that I don't have to worry about the gankers, griefers and outright jerks that are part and parcel of a PvP environment. This change would be a disincentive for me to hunt world bosses, and most likely a disincentive for me to renew.

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Ana Bolton

I won't go /yescombat for any reason, so I hope not to lose the option to fight world bosses because it's made a requirement.