Last patch

Started by Lelair

Lelair

I can see changing the cost of silvers to buy new items ,but changing the rate you gain them just makes it pointless. You did a hotfix to please the few who complained but screwed everyone else. We were collecting them for other things and now you pushed back how hard it is to obtain the stuff we already were trying to get. What about the Newbie trying to get stuff? it'll be impossible for them to gain anything from shop. The solo players who don't run 6 accounts because they prefer play just one at a time? If the changes had taken place after new content was already in game there would have been no issue and the original changes would have been awesome just like many of us thought to begin with. All you had to do was make items bound on contact and they could not be traded or sold. You still have to enchant the items and there is a chance you'd spend 30k on one and it pop on first chant.

LarryBird

I agree that it was not very elegant to add a couple new silver options, have a few people complain about the price of one of them (weapons), and then respond to that by nerfing the rate of collection. That had the effect of increasing the cost of all the already existing silver options. It seems like increasing the (relative) cost of skill baubles, armor, exp baubles, etc. should have been based on data trends for buying those items only and completely unrelated to the implementation of the weapon addition to the shop.