Fio
Here is a quick guide to selecting a good class in The Realm.
It will focus on basic strength/weaknesses, as well as class specific items/skills.
There are 4 Classes available, Warrior Thief Wizard Adventurer
Warrior
Strengths - good at melee damage, and strength based weapons. (axe, 2h, club, maul, mace, long sword). Mixed opinions all around for which weapon is "best", I prefer club/mace as they are the highest damage strength weapons out there but are only 2sq, a lot prefer Axe/Maul/2Hand, which have nice damage procs on the 900s, as well as 3sq which helps. Longsword/Shield is also popular, it does insane damage with Armor Ignore skill, and shields give more AR, and resist/invuln proc if you want to play defensive, or attack/mdm for offensive players.
Special Abilities/Items
Enrage - Lvl 1 Mysticism (Directs aggro to you, making mobs attack you)
Warrior's Helmet - Lvl 425 - +Attack - +Retention - +Free Will
- +Death Magic Protection - MDM 15% - Necro Thaum Elem SDM +5% - Armor Pierce +5% - All Spell Resist 5% - Enchant Resistance: 20%.
There's not a ton to Warriors, great class if you want to do big damage with a weapon (even dex elf warriors are good with thrower/dagger/claw). Their special abilities are lacking but they get a lot of use out of the prestige skills Stun Attack/Armor Ignore/Cleave/Shield Bash. I'd put them at #4 on my list of favorite/best classes but they are still really good, and argueably are the best solo class.
Thief
Strengths - Good all around class, generally using dex based weapons (claw/thrower/dagger). Claw and Dagger will be your higher damage weapons, Thrower is lower damage but keeps you at a safe distance. I switch it up on my thieves, both are good.
Special Abilities/Items
Thiefs Haste - Lvl 6 Sorc - Significantly increases your movement rate across the battle field. Can only be casted in combat (huge downside to it), also it wears off and can be dispelled. A weak skill in my opinion, but some like it
Thief's Mask - Lvl 425 - +Attack - +Retention - +Free Will +Death Magic Protection Elem Thaum Necro SDM +5% - All Spell Resist +5% - MDM +15% - Armor Pierce +5% - Enchant Resistance: 20% - Procs Greater Invisibility when hit. This is hands down the BEST PvP helmet, and just a great helmet in general. Worth making a thief for.
Bleed (Lvl6 Dagger) is also a great skill for thieves to learn, which will proc when using a claw/dagger and cause the enemy to take 10% damage based on their remaining health at the end of the round, as well as prevent them from healing for a certain duration.
Thiefs are a good class, they have some utility, are the best PvP class, do really good damage, and are easy to level in general. I rank them #3.
Wizard
Strengths - Huge AoE damage, a lot of versatility depending which stats you make, lots of utility, and some great class bonuses. You can use a short sword for a more balanced/defensive wiz in the end game, a 2h/maul/axe for the huge boost to Necro/Thaum/Elem damage, Thrower/Dagger/Claw if you make a dex based wiz (one of my personal favorite builds).
Special Abilities/Items
Mind Rot (Lvl 6 Myst) - Lowers targets overall magic resist, higher level myst increases how much (i think its 10%, 20%), also stacks with curses, and increases myst duration. 10/10 spell, I use it on most bosses first round, it also increases the amount of melee damage enemies take from chanted weapons.
Mage's Hat - Necro Elem Thaum SDM +15% - All Spell Resist +10% - Free Will - Retention (No Fumble) - Death Magic Protection - Dodge - Enchant Resistance: 20%. Pretty standard item for any wiz. Only beat out by the Master level Elem/Necro/Thaum hat for stats, no fancy procs just basic badboy goodness.
Wizards are my favorite class, I rank them #2 but they are quickest for farming loot, quickest to level, can be turned into beastly dex chars, get mind rot, and just all around wreck everything.
Adventurer
Strengths - They can literally do anything, All Int/All Dex/All Str are comparible to the same in a Wiz/Thief/War, plus they get some amazing class abilities, a great class helm. Best class around.
Special Abilities/Items -
Caster Stance - Move some of your MDM into SDM, your spells do more, your hits do less.
Combat Stance - Move some of your SDM into MDM, your hits do more, your spells do less.
Adventurer's Adornment - Lvl 6 Sorc - Gives the group a 25% boost to Melee damage (works with all melee chars str or dex) duration based on SDM. Amazing spell, one of if not the best spell in the game if you are running some hitters in your group.
Helmet of Intelligence - +Intelligence - +Attack - +Dodge - +Death Magic Protection - +Free Will - +Retention - All Spell Circles +10% SDM (includes Myst/Sorc) - All Spell Resists +5% - MDM +15% - Enchant Resistance: 20% - Best helm in the game hands down, has a little bit of everything including Intel.
Another sneaky perk of being an Adv is after Prestige, you can learn any skill for only 10 build points (as opposed to some costing 15 build points for a wiz/thief/war).
Adv's take the #1 spot, between the stances, adv adorn, the build point thing, the flexibility in literally any build you want with all those advantages. You won't regret throwing one in a group especially an All Int Elf one.
That about does it… let me know if I missed anything or listed any wrong information, all of it can be expanded on but I wasnt trying to make a 50 page guide. In the end it doesnt really matter what you make, do what is fun for you. Some classes are faster at farming, some a little easier to solo with, but at lvl 3000, with lots of prestige skills, you are going to be ok with whatever you choose to play.