Very boring with current player base.

Started by Mysticism

Mysticism

Great game with great potential,, Super boring with a lack of player base. Def needs some advertisement or something. Have played three days and have already lost any motivation to continue, Something needs to be done guys. Please put some time into marketing this game online to bring in new players. The same 150 accounts online is rather depressing. :(

Zemus

I agree with you. I'm a big fan of the game as well and would love to see the player base increase. The current 150 accounts online is really only about 40 actual people playing multiple accounts.

CindowsXP

I wouldn't say it's boring, but I dislike the fact that everyone just idles. Some marketing is needed for sure. This game has a great future if people put it out there. I have gotten a few friends to play, but going by word of mouth won't work. I heard there is rumor of getting with steam for this. Maybe with the new launcher that is something they are working on? I played when I was a kid and still keep coming back. nothing was more frustrating as when I couldn't get a month's worth of time because the previous owners/devs wouldn't update their credit card years. (If you tried to sign up or what not you couldn't do so if you had a new debit/credit card due to them setting a year limit on the expiration. It was shitty) Maybe throw this up on Good Ol Games, Steam, get with some game sites like vg24/7 for example. This game is 47.895x better than any other free rpg that has any old school graphics. This game still plays because the cartoonish graphics never aged. You added solvents to the problems like using backpacks to sell all the random items, added things to add to your home, etc. Go for it, what have you got to lose? Love this game!

Sam (Staff)

Hey Guys,

Appreciate the passion, I would like to point out that roughly 20% of our profits go directly to advertising on Facebook and Google. We've definitely paved the avenue to release the game on Steam or Discord but have chosen not to at this time. The truth behind the matter is that Steam takes a pretty hefty royalty (30%), one could argue that we would get more volume with their platform – but I am not so sure that could happen.

We're always listening to ideas on how to get the game out there and in more peoples hands, as it seems so far about 99.9% of our players are returning players. To shed some light on the "150 accounts is really only about 40" is not exactly true. TRO has between 400 and 600 unique players on each day, just all at different times. Our community is ~1,500 active players and thousands of inactive players.

Enjoy the discussion and look forward to other ideas!

Regards,

Red

Fuzzywolf

Can you reach out to the inactive players. I only knew about this new relaunch from thinking about it and googled. I do really enjoy this game though, All the work you guys are doing is awesome.

mattersen

How about a platform like itch.io? I skimmed that FAQ and it looks like they don't take any sort of cut. Might be a way to get some more eyeballs on TRO.

CindowsXP

One thing that will help keep players is a better done wiki. I know it's user built and I am guilty of not modifying it as well, but having information about the game available is huge. I'm not talking going so far as other games so that every character is the same, but if as a community we can get together and finish dungeon maps, gear info, etc that would be huge in keeping players after they try it. The game really isn't a new user friendly game. There are no tutorials other than random old ones on the web or by people here in the forum. There is also a lot of disinformation as well. I went to go look up a dungeon layout last night and could only find one that seemed to not match. Maybe I was reading it wrong or maybe the map was built shitty or maybe the map changes I am not sure. I only love the game and want to see it thrive in it's retro status and long ass uptime (granted non concurrent) So maybe a huge get together time where we all map the dungeons out, Identify further what items or spells do (even bullshit items / cosmetic), make a few different guides on build ideas (mage? here are 4 ways to do a mage, or is the thief worth a damn(and if not make him)).

All in all my point is, this game came out when the internet basically did. There isn't a ton of info out there and most of what is out there is out dated like crazy. I think it helps just as much if not more than idle characters.

In regards to matterson I agree and itch.io would help as well as maybe even a good ol games or even facebook. If you guys / gals set up a donation spot I will donate money to marketing. You guys are on the right tracks everywhere else with one exception. Throw an ad at the bottom of the forum page, non obtrusive, money making, hit increasing counter by doing so. I would see how everyone else feels first, but there is no reason we can't have an ad at the bottom of the page to get you guys an extra little boost in income. Just don't go crazy with ads please.

CindowsXP

Also Fuzzy is on point, if you guys have email contacts of former players send out a page and let them know that you have relaunched and secured the rights. This game should never die, it had a following and everyone is about my age and sick of most modern bullshit games repeating themselves, this game is classic and will always burn in our hearts wishing for it's return to glory days.

Gimli (Staff)

Unfortunately, we can't contact previous emails without them opting-in to marketing emails due to anti-spam laws.

StuckIn1995

It's probably pretty costly to advertise, but there is a lot of MMORPG and gaming youtube and twitch streamers who would probably do a video on the game .. free? few hundred bucks? a video sponsorship - who knows. That's probably where I'd start either sponser some smaller youtube channels (5-10k subscribers) and then work my way up if revenue starts to build. My guess best bang for the buck would be to get 1-2 decent sized influencers to do a video on the game on the cheap and then announce / launch of Steam if you can get some views on those videos. If you created a referral code system you could track the impact of the influencer.. start with a youtube channel with like 4-5k subscriptions and work your way up. Youtube is great because its permanent, maybe it gains traction in 2 months, a year, etc. but youtube is advertisement in stone.

You all could also use a 4-5 minute youtube video explaining the membership and progression of the game over the last year or two for people who check out the site.

I think anyone who understood the historically significance of this game (longest running MMO, 2D, handmade artwork) coupled with the modern day upgrades under the hood. It might gain some traction.

MMOByte - 187K Subscribers - reviews almost anything under the sun. Usually gets 20-50k views per video.
KiraTV - 5k subscribers - example of a smaller channel that would probably review the game FOR FREE - maybe create a "media baldric" or package for media people who try the game out.
Fevir - 138k subscribers - reviews almost anything with MMOs - gets 50-300k views per video.

But then even if this did work and suddenly there was 5-10k people trying to play could the server even handle it, or how long would it take to roll out another server?

Maybe I'm thinking crazy but I'm pretty sure if I really put some thought into it I could double this player population within 30 days.

Sam (Staff)

It's probably pretty costly to advertise, but there is a lot of MMORPG and gaming youtube and twitch streamers who would probably do a video on the game .. free? few hundred bucks? a video sponsorship - who knows. That's probably where I'd start either sponser some smaller youtube channels (5-10k subscribers) and then work my way up if revenue starts to build. My guess best bang for the buck would be to get 1-2 decent sized influencers to do a video on the game on the cheap and then announce / launch of Steam if you can get some views on those videos. If you created a referral code system you could track the impact of the influencer.. start with a youtube channel with like 4-5k subscriptions and work your way up. Youtube is great because its permanent, maybe it gains traction in 2 months, a year, etc. but youtube is advertisement in stone.

You all could also use a 4-5 minute youtube video explaining the membership and progression of the game over the last year or two for people who check out the site.

I think anyone who understood the historically significance of this game (longest running MMO, 2D, handmade artwork) coupled with the modern day upgrades under the hood. It might gain some traction.

MMOByte - 187K Subscribers - reviews almost anything under the sun. Usually gets 20-50k views per video.
KiraTV - 5k subscribers - example of a smaller channel that would probably review the game FOR FREE - maybe create a "media baldric" or package for media people who try the game out.
Fevir - 138k subscribers - reviews almost anything with MMOs - gets 50-300k views per video.

But then even if this did work and suddenly there was 5-10k people trying to play could the server even handle it, or how long would it take to roll out another server?

Maybe I'm thinking crazy but I'm pretty sure if I really put some thought into it I could double this player population within 30 days.

Most streamers charge $1 per concurrent user per hour – unsure of what a YouTube content creator charges.

Gargantuan2

You can contact any you tuber that does a "Let's Play" Series. Find one interested in TRO and see if you can get someone with enough subscribers to make it worthwhile. This is FREE, and someone might just pick it up and run with different dungeons or Boss hunting to get the people interested in the entire retro aspect of our game. I think it's worth a shot!

Harry

@Gimli I think a one time email with an announcement (of new development)/invitation to come back to the Realm and a few reasons why. Plus Opt-out should be okay no?

Somascopic

Just to put my 2 cents in…for what its worth. I played realm when I was in high school about 20 or so years ago. Back then the channels were bustling with chat, and there was activity to be seen. I have been back a few times with Codemasters and Norseman games and I was disappointed by the way they managed the game. I don't mind the people sitting around in various places showing off their shiny baldrics and whatever, but the game is much more fun when it is more than a chat room. I'm back again because this game is part of my childhood, and I am interested to see how it develops. There is very little in terms of newbie encouragement for a game like this, which is seeking to increase player base. Again this is only my opinion.