Challenger Feedback: Existing Spells

Started by Grimnosh
Grimnosh (Staff)

Please post feedback related to the existing spells here. Ideas for new spells please post in 'Future Ideas' section.

Which spells are working well? Which spells are not? And why?

Shmaboo

3 mana for the beginning missile spells (light dart, ice orb, flame orb) is too expensive. A brand new wiz is spending 3 mana per cast for 18 damage. Two or three mobs with no loot can mean the wiz is too broke for bananas. You could lower the mana cost, increase the damage, or increase the drop rate for emeralds and rubies in RR.

Identification costs 25 mana and not 15, as it shows on the spells list.

I hesitate to post this one, in fear that you'll nerf lesser heal, but the mana cost difference between lesser heal and greater heal is too large. As a result, I very rarely cast greater heal.

Cure poison should be available to holy wizards. Until poison is cured, a player can't be healed. With purify as the only option to healers, it takes 4-6 casts to cure poison. That's not fun game play.

Grimnosh (Staff)

3 mana for the beginning missile spells (light dart, ice orb, flame orb) is too expensive. A brand new wiz is spending 3 mana per cast for 18 damage. Two or three mobs with no loot can mean the wiz is too broke for bananas. You could lower the mana cost, increase the damage, or increase the drop rate for emeralds and rubies in RR.

Spell damage review is very high up on the "to-do list". Additionally we just revised the mana regen formula (pushed with latest update) to combat this problem.

Identification costs 25 mana and not 15, as it shows on the spells list.

Noted, will review.

I hesitate to post this one, in fear that you'll nerf lesser heal, but the mana cost difference between lesser heal and greater heal is too large. As a result, I very rarely cast greater heal.

Noted, will review.

Cure poison should be available to holy wizards. Until poison is cured, a player can't be healed. With purify as the only option to healers, it takes 4-6 casts to cure poison. That's not fun game play.

The intent here is twofold, but also not set in stone. 1) Give holy thief a unique spell, specifically centered around poison. 2) Force a goldsink through consumables (Cure Poison potions) for other specs.

Stint

Healing thorns doesn’t appear to do anything at all on elemental warrior. The spell casts, but fades away without ever healing. I tried it outside and inside of combat. Maybe I just don’t understand how it’s supposed to work?

Shmaboo

The spells box says that "Teleport: Mark Location" costs 25 mana. It actually costs 1250 mana. That's more.